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README.md
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README.md
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* 击杀情况
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1、自杀(击按钮)
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2、自杀(主动离开)
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3、子弹击杀
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4、毒圈
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5、爆炸
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6、buff
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* 战斗公式
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涉及的配置表:
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player
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equip
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paramater
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定义:
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abiltiy: 描述玩家游戏过程所有的属性加成,共有两种:加百分比、加绝对值
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当子弹命中目标时:
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target:
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基础防御=player.def
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最终防御=基础防御 * (1 + ability.防御百分比加成) + ability.防御绝对值加成
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bullet:
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基础攻击=equip.atk
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最终攻击=基础攻击 * (1 + ability.攻击百分比加成) + ability.攻击绝对值加成
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玩家最终收到的伤害=bullet.最终攻击 * (1 - target.最终防御/paramater.K)
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@ -19,16 +19,16 @@ enum SkillMinorType
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enum MagicType_e
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{
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MAGIC_NONE = 0,
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MAGIC_AXXF = 1,
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MAGIC_SJYDHX = 2,
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MAGIC_HLYZ = 3,
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MAGIC_YMCZ = 4,
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MAGIC_LDFY = 5,
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MAGIC_HJHX = 6,
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MAGIC_FG = 7,
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MAGIC_WLFB = 8,
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MAGIC_YLZ = 9,
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MAGIC_YS = 10,
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MAGIC_AXXF = 1, //20101 爱心香风
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MAGIC_SJYDHX = 2, //20701 瞬间移动回血
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MAGIC_HLYZ = 3, //20801 火力压制
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MAGIC_YMCZ = 4, //20901 野蛮冲撞
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MAGIC_LDFY = 5, //21001 立盾防御
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MAGIC_HJHX = 6, //20201 火箭浣熊
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MAGIC_FG = 7, //20401 飞勾
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MAGIC_WLFB = 8, //20601 威力翻倍
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MAGIC_YLZ = 9, //20301 医疗站
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MAGIC_YS = 10, //20501 隐身
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};
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struct xtimer_list;
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