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@ -192,14 +192,7 @@ void RoomObstacle::UpdateTimerFunc()
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Die(room);
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ProcDieExplosion(room);
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BroadcastFullState(room);
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// 999
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#if 1
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room->xtimer.DeleteCurrentTimer();
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#else
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if (room->xtimer.GetRunningTimer()) {
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room->xtimer.Delete(room->xtimer.GetRunningTimer());
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}
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#endif
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}
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} else {
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room->xtimer.DeleteCurrentTimer();
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