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@ -40,31 +40,8 @@ class PBUtils
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static void Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data);
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static void Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data);
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static void Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFPlayerFull* full_data);
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static void Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFPlayerFull* full_data);
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static void Hero_FillMFObjectPart(Hero* self, Room* room, Human* hum, cs::MFObjectPart* part_data);
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static void Hero_FillMFObjectFull(Hero* self, Room* room, Human* hum, cs::MFObjectFull* full_data);
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static void Loot_FillMFObjectPart(Loot* self, Room* room, Human* hum, cs::MFObjectPart* part_data);
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static void Loot_FillMFObjectFull(Loot* self, Room* room, Human* hum, cs::MFObjectFull* full_data);
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static void Obstacle_FillMFObjectPart(Obstacle* self, Room* room, Human* hum, cs::MFObjectPart* part_data);
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static void Obstacle_FillMFObjectFull(Obstacle* self, Room* room, Human* hum, cs::MFObjectFull* full_data);
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static void Skill_FillMFSkill(Skill* self, cs::MFSkill* skill_pb);
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static void Skin_ToPB(Skin* self, cs::MFSkin* pb_obj);
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static void Human_SendSMPvePassWave(Human* self, int new_wave, int pve_max_wave, int wait_time);
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static void Human_SendSMPvePassWave(Human* self, int new_wave, int pve_max_wave, int wait_time);
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static void Human_FillMFObjectPart(Human* self, Room* room, Human* hum, cs::MFObjectPart* part_data);
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static void Human_FillMFObjectLess(Human* self, Room* room, Human* hum, cs::MFPlayerFull* full_data);
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static void Human_FillMFObjectFull(Human* self, Room* room, Human* hum, cs::MFObjectFull* full_data);
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static void Human_FillMFObjectImage(Human* self, Room* room, Human* hum, cs::MFCharacterImage* image_data);
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static void Human_FillMFPlayerStats(Human* self, cs::MFPlayerStats* stats_pb);
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static void Human_FillMFTeamData(Human* self, Human* hum, cs::MFTeamData* team_data, bool is_game_over);
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static void Human_FillSMGameOver(Human* self, cs::SMGameOver& msg);
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static void Human_FillMFActivePlayerData(Human* self, cs::MFActivePlayerData* player_data);
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static void Human_FillMFGasData(Human* self, cs::MFGasData* gas_data);
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private:
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private:
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static void _Ability_FillMFAttrAdditionList
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static void _Ability_FillMFAttrAdditionList
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(Ability* self,
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(Ability* self,
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