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@ -245,7 +245,7 @@ void FrameMaker::SerializePartObjects(cs::SMUpdate* msg, Room* room, Human* hum,
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for (auto& pair : framedata->part_objects) {
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for (auto& pair : framedata->part_objects) {
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Entity* entity = pair.second.object.Get();
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Entity* entity = pair.second.object.Get();
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if (!entity) {
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if (!entity) {
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#ifdef DEBUG
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#ifdef DEBUG1
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A8_ABORT();
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A8_ABORT();
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#endif
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#endif
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deleted_uniid = pair.first;
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deleted_uniid = pair.first;
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