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@ -832,50 +832,13 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
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if (c->HasBuffEffect(kBET_BulletThrough)) {
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return;
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}
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{
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Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
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if (hold_shield_buff && !IsBomb() && !c->dead && c != sender.Get()) {
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// 999
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#if 0
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//param2是距离 param4是宽度
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a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
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bool ret = Check2dRotationRectangle(GetPos().x,
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GetPos().y,
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//10,
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gun_meta->bullet_rad(),
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shield_pos.x,
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shield_pos.y,
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hold_shield_buff->meta->param4,
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MetaMgr::Instance()->bullet_planck_step_length,
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c->GetAttackDirRotate() * 180.0f
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);
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if (ret) {
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float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
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c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
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#ifdef DEBUG
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a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
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{
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finaly_dmg,
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c->shield_hp_
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});
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#endif
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room->frame_event.AddPropChg(c->GetWeakPtrRef(),
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kPropShieldHp,
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c->shield_max_hp_,
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c->shield_hp_);
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if (c->shield_hp_ <= 0) {
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#ifdef DEBUG
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a8::XPrintf("shiled destory\n", {});
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#endif
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c->GetTrigger()->ShieldDestory();
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c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
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}
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eat = true;
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stop = true;
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return;
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}
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#endif
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if (c->HasBuffEffect(kBET_HoldShield)) {
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c->CheckBulletHitHoldShield(this, result.eat);
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if (result.eat) {
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stop = true;
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return;
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}
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return;
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}
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AabbCollider aabb_box;
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c->GetHitAabbBox(aabb_box);
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@ -3033,3 +3033,51 @@ void Creature::OnLand()
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}
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}
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}
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void Creature::CheckBulletHitHoldShield(IBullet* bullet, bool& eat)
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{
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Buff* hold_shield_buff = GetBuffByEffectId(kBET_HoldShield);
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if (hold_shield_buff && !bullet->IsBomb() && !dead && this != bullet->GetSender().Get()) {
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// 999
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#if 0
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//param2是距离 param4是宽度
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a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
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bool ret = Check2dRotationRectangle(GetPos().x,
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GetPos().y,
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//10,
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gun_meta->bullet_rad(),
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shield_pos.x,
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shield_pos.y,
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hold_shield_buff->meta->param4,
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MetaMgr::Instance()->bullet_planck_step_length,
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c->GetAttackDirRotate() * 180.0f
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);
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if (ret) {
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float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
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c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
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#ifdef DEBUG
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a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
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{
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finaly_dmg,
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c->shield_hp_
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});
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#endif
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room->frame_event.AddPropChg(c->GetWeakPtrRef(),
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kPropShieldHp,
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c->shield_max_hp_,
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c->shield_hp_);
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if (c->shield_hp_ <= 0) {
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#ifdef DEBUG
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a8::XPrintf("shiled destory\n", {});
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#endif
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c->GetTrigger()->ShieldDestory();
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c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
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}
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eat = true;
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stop = true;
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return;
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}
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#endif
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}
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}
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@ -293,6 +293,7 @@ class Creature : public MoveableEntity
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void LockAttackDir(int time);
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void PullTarget(const glm::vec3& target_pos);
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void MarkSyncActivePlayer(const char* file, int line, const char* func);
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void CheckBulletHitHoldShield(IBullet* bullet, bool& eat);
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protected:
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virtual void OnBuffRemove(Buff& buff);
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