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@ -31,6 +31,7 @@
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struct BulletCheckResult
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{
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float flyed_distance = 0.0f;
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int c_hit_num = 0;
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int t_hit_num = 0;
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int o_hit_num = 0;
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@ -477,69 +478,19 @@ float Bullet::GetExplosionRange()
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void Bullet::Check(float distance)
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{
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BulletCheckResult result;
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result.flyed_distance = distance;
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GetHitThings(result);
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if (result.o_hit_num <= 0) {
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GetHitCreatures(result);
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}
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float bullet_range = gun_meta->range();
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if (!result.objects.empty() || (!IsBomb() && distance > bullet_range) || result.eat ||
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if (!result.objects.empty() || (!IsBomb() && distance > gun_meta->range()) || result.eat ||
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(gun_meta->id() == 30918 && distance >= fly_distance) ||
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(IsBomb() && meta->_inventory_slot() != IS_RPG && distance >= fly_distance)
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) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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bool hited = false;
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if (!result.eat && !result.objects.empty()) {
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hited = true;
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OnHit(result.objects);
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}
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bool need_remove = true;
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if (distance < bullet_range) {
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if (!gun_meta->is_penetrate_thing() && !gun_meta->ispenetrate()) {
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} else {
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if ((!gun_meta->is_penetrate_thing() && (result.t_hit_num > 0)) ||
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(!gun_meta->ispenetrate() && (result.c_hit_num > 0))) {
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} else {
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need_remove = false;
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}
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}
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}
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if (need_remove) {
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if (IsFlyHook()) {
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if (!hited) {
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sender.Get()->IncDisableMoveTimes();
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sender.Get()->IncDisableAttackDirTimes();
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auto sender_p = sender;
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sender.Get()->room->xtimer.SetTimeoutEx
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(
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std::ceil((distance / gun_meta->bullet_speed() / 2) * SERVER_FRAME_RATE),
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[sender_p] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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sender_p.Get()->RemoveBuffById(kKeepShotAnimiBuffId);
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}
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},
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&sender.Get()->xtimer_attacher
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);
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sender.Get()->room->xtimer.SetTimeoutEx
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(
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(0.75 + distance / gun_meta->bullet_speed() / 2) * SERVER_FRAME_RATE,
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[sender_p] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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sender_p.Get()->DecDisableMoveTimes();
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sender_p.Get()->DecDisableAttackDirTimes();
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sender_p.Get()->GetTrigger()->FlyHookDestory();
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}
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},
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&sender.Get()->xtimer_attacher
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);
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sender.Get()->TryAddBuff(sender.Get(), gun_meta->_int_param2);
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}
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}
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ForceRemove();
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}
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ProcNormalBullet(result);
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}
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}
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}
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@ -948,3 +899,59 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
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}
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});
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}
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void Bullet::ProcNormalBullet(BulletCheckResult& result)
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{
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bool hited = false;
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if (!result.eat && !result.objects.empty()) {
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hited = true;
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OnHit(result.objects);
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}
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bool need_remove = true;
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if (result.flyed_distance < gun_meta->range()) {
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if (!gun_meta->is_penetrate_thing() && !gun_meta->ispenetrate()) {
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} else {
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if ((!gun_meta->is_penetrate_thing() && (result.t_hit_num > 0)) ||
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(!gun_meta->ispenetrate() && (result.c_hit_num > 0))) {
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} else {
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need_remove = false;
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}
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}
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}
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if (need_remove) {
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if (IsFlyHook()) {
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if (!hited) {
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sender.Get()->IncDisableMoveTimes();
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sender.Get()->IncDisableAttackDirTimes();
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auto sender_p = sender;
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sender.Get()->room->xtimer.SetTimeoutEx
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(
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std::ceil((result.flyed_distance / gun_meta->bullet_speed() / 2) * SERVER_FRAME_RATE),
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[sender_p] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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sender_p.Get()->RemoveBuffById(kKeepShotAnimiBuffId);
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}
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},
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&sender.Get()->xtimer_attacher
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);
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sender.Get()->room->xtimer.SetTimeoutEx
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(
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(0.75 + result.flyed_distance / gun_meta->bullet_speed() / 2) * SERVER_FRAME_RATE,
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[sender_p] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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sender_p.Get()->DecDisableMoveTimes();
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sender_p.Get()->DecDisableAttackDirTimes();
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sender_p.Get()->GetTrigger()->FlyHookDestory();
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}
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},
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&sender.Get()->xtimer_attacher
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);
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sender.Get()->TryAddBuff(sender.Get(), gun_meta->_int_param2);
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}
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}
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ForceRemove();
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}
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}
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@ -61,6 +61,7 @@ protected:
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private:
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void ProcBomb();
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void ProcNormalBullet(BulletCheckResult& result);
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void ProcSmokeBomb();
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void ProcFragBomb(int delay_time);
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void ProcPosionGasBomb(int delay_time);
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