This commit is contained in:
aozhiwei 2022-12-30 16:14:19 +08:00
parent d5334732a3
commit 7ced148ff7
2 changed files with 164 additions and 148 deletions

View File

@ -29,6 +29,15 @@
#include "mt/Hero.h"
#include "mt/MapThing.h"
struct BulletCheckResult
{
int c_hit_num = 0;
int t_hit_num = 0;
int o_hit_num = 0;
bool eat = false;
std::set<Entity*> objects;
};
Bullet::Bullet():MoveableEntity()
{
++PerfMonitor::Instance()->entity_num[ET_Bullet];
@ -253,17 +262,17 @@ void Bullet::ProcBomb()
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->id(), 1);
}
#if 1
#if 1
AddGunBuff();
ProcSmokeBomb();
#else
#else
a8::Vec2 bomb_pos = GetPos();
float time_addition = 0;
if (IsCurrWeapon() && sender.Get()) {
time_addition += sender.Get()->GetAbility()->GetAttrAbs(kHAT_WeaponExplosionContinueTime);
}
room->frame_event.AddSmoke(this, meta->id(), bomb_pos, time_addition);
#endif
#endif
}
break;
case IS_POSION_GAS_BOMB:
@ -467,149 +476,13 @@ float Bullet::GetExplosionRange()
void Bullet::Check(float distance)
{
int c_hit_num = 0;
int t_hit_num = 0;
int o_hit_num = 0;
std::set<Entity*> objects;
{
std::set<ColliderComponent*> colliders;
room->map_service->GetColliders(room, GetPos().GetX(), GetPos().GetY(), colliders);
for (ColliderComponent* collider : colliders) {
if (collider->owner->IsEntityType(ET_Dummy)) {
if (a8::HasBitFlag(collider->tag, kHalfWallTag)) {
continue;
}
if (TestCollision(room, collider)) {
++o_hit_num;
objects.insert(collider->owner);
}
} else if (collider->owner->IsEntityType(ET_Obstacle)) {
Obstacle* obstacle = (Obstacle*)collider->owner;
if (gun_meta->is_penetrate_thing() &&
hit_objects_.find(obstacle->GetUniId()) != hit_objects_.end()) {
//穿物件
continue;
}
if (!obstacle->CanThroughable(this)) {
if (TestCollision(room, collider)) {
objects.insert(collider->owner);
if (gun_meta->is_penetrate_thing()) {
++t_hit_num;
++o_hit_num;
hit_objects_.insert(collider->owner->GetUniId());
}
}
} else if (obstacle->meta->thing_type() == kObstacleStrengthenWall) {
if (!strengthened_ && sender.Get() &&
sender.Get()->team_id == obstacle->GetTeamId(room)) {
bool ret = Check2dRotationRectangle
(GetPos().x,
GetPos().y,
gun_meta->bullet_rad(),
obstacle->GetPos().x,
obstacle->GetPos().y,
obstacle->meta->width(),
obstacle->meta->height(),
obstacle->GetRotate() * 180.0f
);
if (ret) {
strengthened_ = true;
OnStrengthen(obstacle);
#ifdef DEBUG
a8::XPrintf("命中能量墙\n", {});
#endif
}
}
}
}
}
}
bool eat = false;
if (o_hit_num <= 0) {
room->grid_service->TraverseCreatures
(room->GetRoomIdx(),
GetGridList(),
[this, &objects, &c_hit_num, &eat] (Creature* c, bool& stop)
{
bool no_teammate = IsFlyHook();
if (sender.Get()->IsProperTarget(c, no_teammate)) {
if (gun_meta->ispenetrate() &&
hit_objects_.find(c->GetUniId()) != hit_objects_.end()) {
//穿人
return;
}
if (c->HasBuffEffect(kBET_BulletThrough)) {
return;
}
{
Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
if (hold_shield_buff && !IsBomb() && !c->dead && c != sender.Get()) {
// 999
#if 0
//param2是距离 param4是宽度
a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
bool ret = Check2dRotationRectangle(GetPos().x,
GetPos().y,
//10,
gun_meta->bullet_rad(),
shield_pos.x,
shield_pos.y,
hold_shield_buff->meta->param4,
MetaMgr::Instance()->bullet_planck_step_length,
c->GetAttackDirRotate() * 180.0f
);
if (ret) {
float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
#ifdef DEBUG
a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
{
finaly_dmg,
c->shield_hp_
});
#endif
room->frame_event.AddPropChg(c->GetWeakPtrRef(),
kPropShieldHp,
c->shield_max_hp_,
c->shield_hp_);
if (c->shield_hp_ <= 0) {
#ifdef DEBUG
a8::XPrintf("shiled destory\n", {});
#endif
c->GetTrigger()->ShieldDestory();
c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
}
eat = true;
stop = true;
return;
}
#endif
}
}
AabbCollider aabb_box;
c->GetHitAabbBox(aabb_box);
if (c != sender.Get() && !c->dead && TestCollision(room, &aabb_box)) {
if (meta->_inventory_slot() == IS_C4) {
if (!c->IsHuman()) {
objects.insert(c);
if (gun_meta->ispenetrate()) {
++c_hit_num;
hit_objects_.insert(c->GetUniId());
}
}
} else {
objects.insert(c);
if (gun_meta->ispenetrate()) {
++c_hit_num;
hit_objects_.insert(c->GetUniId());
}
}
}
}
});
BulletCheckResult result;
GetHitThings(result);
if (result.o_hit_num <= 0) {
GetHitCreatures(result);
}
float bullet_range = gun_meta->range();
if (!objects.empty() || (!IsBomb() && distance > bullet_range) || eat ||
if (!result.objects.empty() || (!IsBomb() && distance > bullet_range) || result.eat ||
(gun_meta->id() == 30918 && distance >= fly_distance) ||
(IsBomb() && meta->_inventory_slot() != IS_RPG && distance >= fly_distance)
) {
@ -617,16 +490,16 @@ void Bullet::Check(float distance)
ProcBomb();
} else {
bool hited = false;
if (!eat && !objects.empty()) {
if (!result.eat && !result.objects.empty()) {
hited = true;
OnHit(objects);
OnHit(result.objects);
}
bool need_remove = true;
if (distance < bullet_range) {
if (!gun_meta->is_penetrate_thing() && !gun_meta->ispenetrate()) {
} else {
if ((!gun_meta->is_penetrate_thing() && (t_hit_num > 0)) ||
(!gun_meta->ispenetrate() && (c_hit_num > 0))) {
if ((!gun_meta->is_penetrate_thing() && (result.t_hit_num > 0)) ||
(!gun_meta->ispenetrate() && (result.c_hit_num > 0))) {
} else {
need_remove = false;
}
@ -935,3 +808,143 @@ bool Bullet::IsFlyHook()
{
return gun_meta->equip_subtype() == GUN_SUB_EQUIP_TYPE_FLY_HOOk;
}
void Bullet::GetHitThings(BulletCheckResult& result)
{
std::set<ColliderComponent*> colliders;
room->map_service->GetColliders(room, GetPos().GetX(), GetPos().GetY(), colliders);
for (ColliderComponent* collider : colliders) {
if (collider->owner->IsEntityType(ET_Dummy)) {
if (a8::HasBitFlag(collider->tag, kHalfWallTag)) {
continue;
}
if (TestCollision(room, collider)) {
++result.o_hit_num;
result.objects.insert(collider->owner);
}
} else if (collider->owner->IsEntityType(ET_Obstacle)) {
Obstacle* obstacle = (Obstacle*)collider->owner;
if (gun_meta->is_penetrate_thing() &&
hit_objects_.find(obstacle->GetUniId()) != hit_objects_.end()) {
//穿物件
continue;
}
if (!obstacle->CanThroughable(this)) {
if (TestCollision(room, collider)) {
result.objects.insert(collider->owner);
if (gun_meta->is_penetrate_thing()) {
++result.t_hit_num;
++result.o_hit_num;
hit_objects_.insert(collider->owner->GetUniId());
}
}
} else if (obstacle->meta->thing_type() == kObstacleStrengthenWall) {
if (!strengthened_ && sender.Get() &&
sender.Get()->team_id == obstacle->GetTeamId(room)) {
bool ret = Check2dRotationRectangle
(GetPos().x,
GetPos().y,
gun_meta->bullet_rad(),
obstacle->GetPos().x,
obstacle->GetPos().y,
obstacle->meta->width(),
obstacle->meta->height(),
obstacle->GetRotate() * 180.0f
);
if (ret) {
strengthened_ = true;
OnStrengthen(obstacle);
#ifdef DEBUG
a8::XPrintf("命中能量墙\n", {});
#endif
}
}
}
}
}
}
void Bullet::GetHitCreatures(BulletCheckResult& result)
{
room->grid_service->TraverseCreatures
(room->GetRoomIdx(),
GetGridList(),
[this, &result] (Creature* c, bool& stop)
{
bool no_teammate = IsFlyHook();
if (sender.Get()->IsProperTarget(c, no_teammate)) {
if (gun_meta->ispenetrate() &&
hit_objects_.find(c->GetUniId()) != hit_objects_.end()) {
//穿人
return;
}
if (c->HasBuffEffect(kBET_BulletThrough)) {
return;
}
{
Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
if (hold_shield_buff && !IsBomb() && !c->dead && c != sender.Get()) {
// 999
#if 0
//param2是距离 param4是宽度
a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
bool ret = Check2dRotationRectangle(GetPos().x,
GetPos().y,
//10,
gun_meta->bullet_rad(),
shield_pos.x,
shield_pos.y,
hold_shield_buff->meta->param4,
MetaMgr::Instance()->bullet_planck_step_length,
c->GetAttackDirRotate() * 180.0f
);
if (ret) {
float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
#ifdef DEBUG
a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
{
finaly_dmg,
c->shield_hp_
});
#endif
room->frame_event.AddPropChg(c->GetWeakPtrRef(),
kPropShieldHp,
c->shield_max_hp_,
c->shield_hp_);
if (c->shield_hp_ <= 0) {
#ifdef DEBUG
a8::XPrintf("shiled destory\n", {});
#endif
c->GetTrigger()->ShieldDestory();
c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
}
eat = true;
stop = true;
return;
}
#endif
}
}
AabbCollider aabb_box;
c->GetHitAabbBox(aabb_box);
if (c != sender.Get() && !c->dead && TestCollision(room, &aabb_box)) {
if (meta->_inventory_slot() == IS_C4) {
if (!c->IsHuman()) {
result.objects.insert(c);
if (gun_meta->ispenetrate()) {
++result.c_hit_num;
hit_objects_.insert(c->GetUniId());
}
}
} else {
result.objects.insert(c);
if (gun_meta->ispenetrate()) {
++result.c_hit_num;
hit_objects_.insert(c->GetUniId());
}
}
}
}
});
}

View File

@ -3,6 +3,7 @@
#include "moveableentity.h"
#include "weakptr.h"
struct BulletCheckResult;
class Human;
class Obstacle;
class Creature;
@ -75,6 +76,8 @@ protected:
void OnKillTarget(Entity* target);
void OnStrengthen(Obstacle* ob);
void ClearBuffList();
void GetHitThings(BulletCheckResult& result);
void GetHitCreatures(BulletCheckResult& result);
private:
CircleCollider* self_collider_ = nullptr;