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@ -29,6 +29,15 @@
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#include "mt/Hero.h"
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#include "mt/MapThing.h"
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struct BulletCheckResult
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{
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int c_hit_num = 0;
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int t_hit_num = 0;
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int o_hit_num = 0;
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bool eat = false;
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std::set<Entity*> objects;
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};
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Bullet::Bullet():MoveableEntity()
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{
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++PerfMonitor::Instance()->entity_num[ET_Bullet];
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@ -253,17 +262,17 @@ void Bullet::ProcBomb()
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if (sender.Get() && sender.Get()->IsHuman()) {
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sender.Get()->AsHuman()->stats.IncWeaponUseTimes(gun_meta->id(), 1);
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}
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#if 1
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#if 1
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AddGunBuff();
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ProcSmokeBomb();
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#else
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#else
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a8::Vec2 bomb_pos = GetPos();
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float time_addition = 0;
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if (IsCurrWeapon() && sender.Get()) {
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time_addition += sender.Get()->GetAbility()->GetAttrAbs(kHAT_WeaponExplosionContinueTime);
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}
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room->frame_event.AddSmoke(this, meta->id(), bomb_pos, time_addition);
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#endif
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#endif
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}
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break;
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case IS_POSION_GAS_BOMB:
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@ -467,149 +476,13 @@ float Bullet::GetExplosionRange()
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void Bullet::Check(float distance)
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{
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int c_hit_num = 0;
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int t_hit_num = 0;
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int o_hit_num = 0;
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std::set<Entity*> objects;
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{
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std::set<ColliderComponent*> colliders;
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room->map_service->GetColliders(room, GetPos().GetX(), GetPos().GetY(), colliders);
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for (ColliderComponent* collider : colliders) {
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if (collider->owner->IsEntityType(ET_Dummy)) {
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if (a8::HasBitFlag(collider->tag, kHalfWallTag)) {
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continue;
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}
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if (TestCollision(room, collider)) {
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++o_hit_num;
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objects.insert(collider->owner);
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}
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} else if (collider->owner->IsEntityType(ET_Obstacle)) {
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Obstacle* obstacle = (Obstacle*)collider->owner;
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if (gun_meta->is_penetrate_thing() &&
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hit_objects_.find(obstacle->GetUniId()) != hit_objects_.end()) {
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//穿物件
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continue;
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}
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if (!obstacle->CanThroughable(this)) {
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if (TestCollision(room, collider)) {
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objects.insert(collider->owner);
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if (gun_meta->is_penetrate_thing()) {
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++t_hit_num;
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++o_hit_num;
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hit_objects_.insert(collider->owner->GetUniId());
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}
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}
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} else if (obstacle->meta->thing_type() == kObstacleStrengthenWall) {
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if (!strengthened_ && sender.Get() &&
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sender.Get()->team_id == obstacle->GetTeamId(room)) {
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bool ret = Check2dRotationRectangle
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(GetPos().x,
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GetPos().y,
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gun_meta->bullet_rad(),
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obstacle->GetPos().x,
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obstacle->GetPos().y,
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obstacle->meta->width(),
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obstacle->meta->height(),
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obstacle->GetRotate() * 180.0f
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);
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if (ret) {
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strengthened_ = true;
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OnStrengthen(obstacle);
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#ifdef DEBUG
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a8::XPrintf("命中能量墙\n", {});
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#endif
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}
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}
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}
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}
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}
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}
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bool eat = false;
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if (o_hit_num <= 0) {
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room->grid_service->TraverseCreatures
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(room->GetRoomIdx(),
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GetGridList(),
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[this, &objects, &c_hit_num, &eat] (Creature* c, bool& stop)
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{
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bool no_teammate = IsFlyHook();
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if (sender.Get()->IsProperTarget(c, no_teammate)) {
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if (gun_meta->ispenetrate() &&
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hit_objects_.find(c->GetUniId()) != hit_objects_.end()) {
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//穿人
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return;
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}
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if (c->HasBuffEffect(kBET_BulletThrough)) {
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return;
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}
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{
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Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
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if (hold_shield_buff && !IsBomb() && !c->dead && c != sender.Get()) {
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// 999
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#if 0
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//param2是距离 param4是宽度
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a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
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bool ret = Check2dRotationRectangle(GetPos().x,
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GetPos().y,
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//10,
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gun_meta->bullet_rad(),
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shield_pos.x,
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shield_pos.y,
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hold_shield_buff->meta->param4,
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MetaMgr::Instance()->bullet_planck_step_length,
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c->GetAttackDirRotate() * 180.0f
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);
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if (ret) {
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float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
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c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
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#ifdef DEBUG
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a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
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{
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finaly_dmg,
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c->shield_hp_
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});
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#endif
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room->frame_event.AddPropChg(c->GetWeakPtrRef(),
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kPropShieldHp,
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c->shield_max_hp_,
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c->shield_hp_);
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if (c->shield_hp_ <= 0) {
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#ifdef DEBUG
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a8::XPrintf("shiled destory\n", {});
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#endif
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c->GetTrigger()->ShieldDestory();
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c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
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}
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eat = true;
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stop = true;
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return;
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}
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#endif
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}
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}
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AabbCollider aabb_box;
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c->GetHitAabbBox(aabb_box);
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if (c != sender.Get() && !c->dead && TestCollision(room, &aabb_box)) {
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if (meta->_inventory_slot() == IS_C4) {
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if (!c->IsHuman()) {
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objects.insert(c);
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if (gun_meta->ispenetrate()) {
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++c_hit_num;
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hit_objects_.insert(c->GetUniId());
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}
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}
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} else {
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objects.insert(c);
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if (gun_meta->ispenetrate()) {
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++c_hit_num;
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hit_objects_.insert(c->GetUniId());
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}
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}
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}
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}
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});
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BulletCheckResult result;
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GetHitThings(result);
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if (result.o_hit_num <= 0) {
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GetHitCreatures(result);
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}
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float bullet_range = gun_meta->range();
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if (!objects.empty() || (!IsBomb() && distance > bullet_range) || eat ||
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if (!result.objects.empty() || (!IsBomb() && distance > bullet_range) || result.eat ||
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(gun_meta->id() == 30918 && distance >= fly_distance) ||
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(IsBomb() && meta->_inventory_slot() != IS_RPG && distance >= fly_distance)
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) {
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@ -617,16 +490,16 @@ void Bullet::Check(float distance)
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ProcBomb();
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} else {
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bool hited = false;
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if (!eat && !objects.empty()) {
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if (!result.eat && !result.objects.empty()) {
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hited = true;
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OnHit(objects);
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OnHit(result.objects);
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}
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bool need_remove = true;
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if (distance < bullet_range) {
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if (!gun_meta->is_penetrate_thing() && !gun_meta->ispenetrate()) {
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} else {
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if ((!gun_meta->is_penetrate_thing() && (t_hit_num > 0)) ||
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(!gun_meta->ispenetrate() && (c_hit_num > 0))) {
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if ((!gun_meta->is_penetrate_thing() && (result.t_hit_num > 0)) ||
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(!gun_meta->ispenetrate() && (result.c_hit_num > 0))) {
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} else {
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need_remove = false;
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}
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@ -935,3 +808,143 @@ bool Bullet::IsFlyHook()
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{
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return gun_meta->equip_subtype() == GUN_SUB_EQUIP_TYPE_FLY_HOOk;
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}
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void Bullet::GetHitThings(BulletCheckResult& result)
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{
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std::set<ColliderComponent*> colliders;
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room->map_service->GetColliders(room, GetPos().GetX(), GetPos().GetY(), colliders);
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for (ColliderComponent* collider : colliders) {
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if (collider->owner->IsEntityType(ET_Dummy)) {
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if (a8::HasBitFlag(collider->tag, kHalfWallTag)) {
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continue;
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}
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if (TestCollision(room, collider)) {
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++result.o_hit_num;
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result.objects.insert(collider->owner);
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}
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} else if (collider->owner->IsEntityType(ET_Obstacle)) {
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Obstacle* obstacle = (Obstacle*)collider->owner;
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if (gun_meta->is_penetrate_thing() &&
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hit_objects_.find(obstacle->GetUniId()) != hit_objects_.end()) {
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//穿物件
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continue;
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}
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if (!obstacle->CanThroughable(this)) {
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if (TestCollision(room, collider)) {
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result.objects.insert(collider->owner);
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if (gun_meta->is_penetrate_thing()) {
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++result.t_hit_num;
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++result.o_hit_num;
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hit_objects_.insert(collider->owner->GetUniId());
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}
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}
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} else if (obstacle->meta->thing_type() == kObstacleStrengthenWall) {
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if (!strengthened_ && sender.Get() &&
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sender.Get()->team_id == obstacle->GetTeamId(room)) {
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bool ret = Check2dRotationRectangle
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(GetPos().x,
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GetPos().y,
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gun_meta->bullet_rad(),
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obstacle->GetPos().x,
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obstacle->GetPos().y,
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obstacle->meta->width(),
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obstacle->meta->height(),
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obstacle->GetRotate() * 180.0f
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);
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if (ret) {
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strengthened_ = true;
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OnStrengthen(obstacle);
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#ifdef DEBUG
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a8::XPrintf("命中能量墙\n", {});
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#endif
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}
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}
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}
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}
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}
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}
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void Bullet::GetHitCreatures(BulletCheckResult& result)
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{
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room->grid_service->TraverseCreatures
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(room->GetRoomIdx(),
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GetGridList(),
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[this, &result] (Creature* c, bool& stop)
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{
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bool no_teammate = IsFlyHook();
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if (sender.Get()->IsProperTarget(c, no_teammate)) {
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if (gun_meta->ispenetrate() &&
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hit_objects_.find(c->GetUniId()) != hit_objects_.end()) {
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//穿人
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return;
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}
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if (c->HasBuffEffect(kBET_BulletThrough)) {
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return;
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}
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{
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Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
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if (hold_shield_buff && !IsBomb() && !c->dead && c != sender.Get()) {
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// 999
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#if 0
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//param2是距离 param4是宽度
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a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
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bool ret = Check2dRotationRectangle(GetPos().x,
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GetPos().y,
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//10,
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gun_meta->bullet_rad(),
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shield_pos.x,
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shield_pos.y,
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hold_shield_buff->meta->param4,
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MetaMgr::Instance()->bullet_planck_step_length,
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c->GetAttackDirRotate() * 180.0f
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);
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if (ret) {
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float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
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c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
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#ifdef DEBUG
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a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
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{
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finaly_dmg,
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c->shield_hp_
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});
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#endif
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room->frame_event.AddPropChg(c->GetWeakPtrRef(),
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kPropShieldHp,
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c->shield_max_hp_,
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c->shield_hp_);
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if (c->shield_hp_ <= 0) {
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#ifdef DEBUG
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a8::XPrintf("shiled destory\n", {});
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#endif
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c->GetTrigger()->ShieldDestory();
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c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
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}
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eat = true;
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stop = true;
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return;
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}
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#endif
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}
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}
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AabbCollider aabb_box;
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c->GetHitAabbBox(aabb_box);
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if (c != sender.Get() && !c->dead && TestCollision(room, &aabb_box)) {
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if (meta->_inventory_slot() == IS_C4) {
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if (!c->IsHuman()) {
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result.objects.insert(c);
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if (gun_meta->ispenetrate()) {
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++result.c_hit_num;
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hit_objects_.insert(c->GetUniId());
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}
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}
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} else {
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result.objects.insert(c);
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if (gun_meta->ispenetrate()) {
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++result.c_hit_num;
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hit_objects_.insert(c->GetUniId());
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}
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}
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}
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}
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});
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}
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#include "moveableentity.h"
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#include "weakptr.h"
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struct BulletCheckResult;
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class Human;
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class Obstacle;
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class Creature;
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@ -75,6 +76,8 @@ protected:
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void OnKillTarget(Entity* target);
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void OnStrengthen(Obstacle* ob);
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void ClearBuffList();
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void GetHitThings(BulletCheckResult& result);
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void GetHitCreatures(BulletCheckResult& result);
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private:
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CircleCollider* self_collider_ = nullptr;
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