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@ -398,7 +398,7 @@ void Bullet::MapServiceUpdate()
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}
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move_length -= step_len;
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GetMutablePos().AddGlmVec3(dir * step_len);
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float distance = GetPos().Distance2D2(born_pos);
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float distance = GetPos().DistanceGlmVec3(born_pos.ToGlmVec3());
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if (room->OverBorder(GetPos(), gun_meta->bullet_rad())) {
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if (IsBomb()) {
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ProcBomb();
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