删除无用的全量/部分信息

This commit is contained in:
aozhiwei 2022-09-07 10:51:14 +08:00
parent ee286bb3d0
commit 44813f7b1c

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@ -329,22 +329,6 @@ message MFBuildingFull
optional bool ceiling_dead = 6;
}
//loot出生点-
message MFLootSpawnerPart
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional int32 loot_id = 3; //id
}
//loot出生点-
message MFLootSpawnerFull
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional int32 loot_id = 3; //id
}
//loot-
message MFLootPart
{
@ -366,55 +350,6 @@ message MFLootFull
optional int32 item_level = 9 [default = 1]; //
}
//-
message MFDeadBodyPart
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
}
//-
message MFDeadBodyFull
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional int32 player_id = 3; //id
optional int32 inkjet = 6;
}
//decal-
message MFDecalPart
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional int32 decal_id = 3; //id
}
//decal-
message MFDecalFull
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional int32 decal_id = 3; //id
}
//-
message MFProjectilePart
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional float pos_z = 3; //
}
//-
message MFProjectileFull
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional float pos_z = 3; //
}
//()-
message MFHeroPart
{
@ -438,22 +373,6 @@ message MFHeroFull
optional float max_health = 13; //
}
//-
message MFSmokePart
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional float rad = 3; //
}
//-
message MFSmokeFull
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional float rad = 3; //
}
//-
message MFCarPart
{
@ -491,18 +410,13 @@ message MFCarFull
//-
message MFObjectPart
{
//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero 11:car
//1:player 2:obstacle 3:building 5:loot 10:hero 11:car
optional int32 object_type = 1;
optional MFPlayerPart union_obj_1 = 2;
optional MFObstaclePart union_obj_2 = 3;
optional MFBuildingPart union_obj_3 = 4;
optional MFLootSpawnerPart union_obj_4 = 5;
optional MFLootPart union_obj_5 = 6;
optional MFDeadBodyPart union_obj_6 = 7;
optional MFDecalPart union_obj_7 = 8;
optional MFProjectilePart union_obj_8 = 9;
optional MFSmokePart union_obj_9 = 10;
optional MFHeroPart union_obj_10 = 11;
optional MFCarPart union_obj_11 = 12;
}
@ -510,18 +424,13 @@ message MFObjectPart
//-
message MFObjectFull
{
//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero 11:car
//1:player 2:obstacle 3:building 5:loot 10:hero 11:car
optional int32 object_type = 1;
optional MFPlayerFull union_obj_1 = 2;
optional MFObstacleFull union_obj_2 = 3;
optional MFBuildingFull union_obj_3 = 4;
optional MFLootSpawnerFull union_obj_4 = 5;
optional MFLootFull union_obj_5 = 6;
optional MFDeadBodyFull union_obj_6 = 7;
optional MFDecalFull union_obj_7 = 8;
optional MFProjectileFull union_obj_8 = 9;
optional MFSmokeFull union_obj_9 = 10;
optional MFHeroFull union_obj_10 = 11;
optional MFCarFull union_obj_11 = 12;