删除无用的全量/部分信息
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@ -329,22 +329,6 @@ message MFBuildingFull
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optional bool ceiling_dead = 6;
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}
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//loot出生点-部分 补给箱
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message MFLootSpawnerPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional int32 loot_id = 3; //id
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}
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//loot出生点-全量
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message MFLootSpawnerFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional int32 loot_id = 3; //id
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}
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//loot-部分
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message MFLootPart
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{
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@ -366,55 +350,6 @@ message MFLootFull
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optional int32 item_level = 9 [default = 1]; //道具等级
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}
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//尸体-部分
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message MFDeadBodyPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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}
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//尸体-全量
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message MFDeadBodyFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional int32 player_id = 3; //玩家id
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optional int32 inkjet = 6;
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}
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//decal-部分
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message MFDecalPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional int32 decal_id = 3; //id
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}
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//decal-全量
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message MFDecalFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional int32 decal_id = 3; //id
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}
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//发射体-部分
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message MFProjectilePart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional float pos_z = 3; //没用到
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}
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//发射体-全量
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message MFProjectileFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional float pos_z = 3; //没用到
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}
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//英雄(分身)-部分
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message MFHeroPart
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{
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@ -438,22 +373,6 @@ message MFHeroFull
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optional float max_health = 13; //最大血量
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}
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//烟雾-部分
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message MFSmokePart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional float rad = 3; //半径
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}
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//烟雾-全量
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message MFSmokeFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional float rad = 3; //半径
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}
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//载具-部分
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message MFCarPart
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{
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@ -491,18 +410,13 @@ message MFCarFull
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//对象信息-部分
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message MFObjectPart
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{
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//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero 11:car
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//1:player 2:obstacle 3:building 5:loot 10:hero 11:car
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optional int32 object_type = 1;
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optional MFPlayerPart union_obj_1 = 2;
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optional MFObstaclePart union_obj_2 = 3;
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optional MFBuildingPart union_obj_3 = 4;
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optional MFLootSpawnerPart union_obj_4 = 5;
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optional MFLootPart union_obj_5 = 6;
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optional MFDeadBodyPart union_obj_6 = 7;
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optional MFDecalPart union_obj_7 = 8;
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optional MFProjectilePart union_obj_8 = 9;
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optional MFSmokePart union_obj_9 = 10;
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optional MFHeroPart union_obj_10 = 11;
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optional MFCarPart union_obj_11 = 12;
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}
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@ -510,18 +424,13 @@ message MFObjectPart
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//对象信息-全量
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message MFObjectFull
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{
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//1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero 11:car
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//1:player 2:obstacle 3:building 5:loot 10:hero 11:car
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optional int32 object_type = 1;
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optional MFPlayerFull union_obj_1 = 2;
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optional MFObstacleFull union_obj_2 = 3;
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optional MFBuildingFull union_obj_3 = 4;
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optional MFLootSpawnerFull union_obj_4 = 5;
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optional MFLootFull union_obj_5 = 6;
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optional MFDeadBodyFull union_obj_6 = 7;
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optional MFDecalFull union_obj_7 = 8;
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optional MFProjectileFull union_obj_8 = 9;
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optional MFSmokeFull union_obj_9 = 10;
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optional MFHeroFull union_obj_10 = 11;
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optional MFCarFull union_obj_11 = 12;
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