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@ -80,7 +80,7 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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{
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room_->xtimer.SetTimeoutWpEx
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(
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SERVER_FRAME_RATE * 30,
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SERVER_FRAME_RATE * mt::InGameVoice::s_series_kill_interval,
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[room = room_, killer_id] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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