修正子弹位置

This commit is contained in:
aozhiwei 2022-09-15 11:10:55 +08:00
parent 04616a0111
commit 4959573fa1
5 changed files with 35 additions and 3 deletions

View File

@ -30,6 +30,7 @@ class Car : public Creature
virtual void GetAabbBox(AabbCollider& aabb_box) override;
virtual void GetHitAabbBox(AabbCollider& aabb_box) override;
virtual std::string GetName() override;
virtual MetaData::Player* GetHeroMeta() override { return hero_meta_; };
bool IsDriver(Human* hum) { return driver_ == hum && driver_; }
Human* GetPassengerBySeat(int seat);

View File

@ -193,10 +193,13 @@ void InternalShot(Creature* c,
c->room->xtimer.ModifyTimer(buff->remover_timer, weapon_meta->i->cast_time() / FRAME_RATE_MS);
}
}
int i = 0;
int num = weapon_meta->bullet_born_offset.size();
for (auto& tuple : weapon_meta->bullet_born_offset) {
++i;
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
float bullet_born_angle = c->GetAttackDir().CalcAngleEx(a8::Vec2::UP);
if (c->GetAttackDir().x > 0.00001f) {
if (c->GetAttackDir().x < 0.00001f) {
bullet_born_angle = -bullet_born_angle;
}
bullet_born_offset.Rotate(bullet_born_angle);
@ -216,8 +219,34 @@ void InternalShot(Creature* c,
bullet_born_angle * A8_PI,
glm::vec3(0.0, 1.0, 0.0));
glm::vec4 gun_muzzle_position(0.0, 0.0, 0.0, 0.0);
if (weapon_meta->i->shootfire()) {
MetaData::Player* hero_meta = c->GetHeroMeta();
if (hero_meta) {
auto itr = hero_meta->shot_animations.find(weapon_meta->i->shootfire());
if (itr != hero_meta->shot_animations.end()) {
if (weapon_meta->i->shootfire() == DOUBLE_GUN_ANIMATION &&
i > (int)(num / 2)) {
gun_muzzle_position +=
glm::vec4(
itr->second.l_x,
itr->second.l_y,
itr->second.l_z,
0
);
} else {
gun_muzzle_position +=
glm::vec4(
itr->second.r_x,
itr->second.r_y,
itr->second.r_z,
0
);
}
}
}
}
if (weapon_meta->gun_muzzle_position) {
gun_muzzle_position =
gun_muzzle_position +=
glm::vec4(
std::get<0>(*weapon_meta->gun_muzzle_position.get()),
std::get<1>(*weapon_meta->gun_muzzle_position.get()),

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@ -120,6 +120,7 @@ class Creature : public MoveableEntity
virtual bool ReceiveExplosionDmg(Explosion* explosion) override;
virtual bool IsCreature(Room* room) override { return true;};
virtual void OnBattleStart(Room* room) override;
virtual MetaData::Player* GetHeroMeta() { return nullptr; };
bool HasBuffEffect(int buff_effect_id);
Buff* GetBuffByEffectId(int effect_id);
Buff* GetBuffById(int buff_id);

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@ -32,7 +32,7 @@ public:
virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) override;
virtual std::string GetName() override;
virtual void DropItems(Obstacle* obstacle) override;
virtual MetaData::Player* GetHeroMeta() override { return meta; };
virtual float GetSpeed() override;
virtual float GetRadius() override;
virtual float GetHitRadius() override;

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@ -262,6 +262,7 @@ class Human : public Creature
virtual void RemoveObjects(Entity* entity) override;
virtual void AddOutObjects(Entity* entity) override;
virtual void RemoveOutObjects(Entity* entity) override;
virtual MetaData::Player* GetHeroMeta() override { return meta; };
bool HasLiveTeammate();
bool HasNoDownedTeammate();
int GetNearbyTeammateNum(float range);