This commit is contained in:
aozhiwei 2023-06-30 19:55:56 +08:00
parent b77d8a3125
commit 4fca04c2e3

View File

@ -3333,9 +3333,6 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
KillMgr::Instance()->OnHumanDead(this, &info);
room->frame_event.AddDead(GetWeakPtrRef(), 0);
}
} else {
if (room->GetGasData().old_area_meta->CanRevive() &&
revive_count < mt::Param::s().revive_count) {
} else {
real_dead = true;
dead_frameno = room->GetFrameNo();
@ -3344,7 +3341,18 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
KillMgr::Instance()->OnHumanDead(this, &info);
room->frame_event.AddDead(GetWeakPtrRef(), 0);
}
}
} else {
if (room->GetGasData().old_area_meta->CanRevive() &&
revive_count < mt::Param::s().revive_count) {
dead = true;
real_dead = false;
downed = false;
SetHP(0.0f);
dead_frameno = room->GetFrameNo();
GetTrigger()->Die(killer_id, weapon_id);
OnDie();
KillMgr::Instance()->OnHumanDead(this, &info);
room->frame_event.AddDead(GetWeakPtrRef(), 0);
} else {
dead = true;
real_dead = true;
@ -3358,6 +3366,7 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
}
}
}
}
int Human::GetTeamMode()
{