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@ -1304,6 +1304,7 @@ void Human::DeadDrop()
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room->ScatterDrop(GetPos().ToGlmVec3(), id);
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}
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}
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#if 0
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if (GetCurrWeapon() &&
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GetCurrWeapon()->weapon_idx == GUN_SLOT1) {
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int num = 1 + rand() % 2;
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@ -1311,6 +1312,7 @@ void Human::DeadDrop()
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room->CreateLoot(GetCurrWeapon()->meta->id(), GetPos().ToGlmVec3(), GetPos().ToGlmVec3(), 1, 1);
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}
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}
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#endif
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}
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}
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{
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@ -3332,7 +3334,8 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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room->frame_event.AddDead(GetWeakPtrRef(), 0);
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}
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} else {
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if (room->GetGasData().old_area_meta->CanRevive()) {
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if (room->GetGasData().old_area_meta->CanRevive() &&
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revive_count < mt::Param::s().revive_count) {
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} else {
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real_dead = true;
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dead_frameno = room->GetFrameNo();
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