This commit is contained in:
aozhiwei 2023-01-04 19:05:07 +08:00
parent 5205f1d36b
commit 57c03c8499

View File

@ -20,6 +20,7 @@
#include "ability.h"
#include "buff.h"
#include "collision.h"
#include "mapinstance.h"
#include "mt/Param.h"
#include "mt/Equip.h"
@ -930,4 +931,18 @@ const Position& Bullet::GetPos()
void Bullet::Raycast()
{
raycasted_ = true;
glm::vec3 start = born_pos.ToGlmVec3();
glm::vec3 end = born_pos.AddGlmVec3(born_dir * (float)gun_meta->range()).ToGlmVec3();
bool hit_result = false;
glm::vec3 hit_point;
sender.Get()->room->map_instance->Scale(start);
sender.Get()->room->map_instance->Scale(end);
bool ret = sender.Get()->room->map_instance->Raycast(0, start, end, hit_point, hit_result);
if (ret) {
sender.Get()->room->map_instance->UnScale(hit_point);
raycast_len_ = GlmHelper::Norm(hit_point - born_pos.ToGlmVec3());
} else {
raycast_len_ = 0.0f;
}
}