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@ -105,16 +105,6 @@ void Obstacle::RecalcSelfCollider()
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#endif
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}
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void Obstacle::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
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{
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PBUtils::Obstacle_FillMFObjectPart(this, room, hum, part_data);
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}
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void Obstacle::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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{
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PBUtils::Obstacle_FillMFObjectFull(this, room, hum, full_data);
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}
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void Obstacle::GetAabbBox(AabbCollider& aabb_box)
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{
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if (self_collider2_) {
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@ -16,6 +16,7 @@
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#include "hero.h"
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#include "loot.h"
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#include "obstacle.h"
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#include "roomobstacle.h"
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#include "skill.h"
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#include "skin.h"
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#include "typeconvert.h"
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@ -24,6 +25,7 @@
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#include "mt/Buff.h"
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#include "mt/Equip.h"
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#include "mt/Hero.h"
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#include "mt/MapThing.h"
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void PBUtils::Ability_FillMFAttrAdditionList(Ability* self, Human* hum, cs::MFActivePlayerData* player_data)
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{
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@ -302,9 +304,8 @@ void Loot::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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}
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}
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void PBUtils::Obstacle_FillMFObjectPart(Obstacle* self, Room* room, Human* hum, cs::MFObjectPart* part_data)
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void Obstacle::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
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{
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#if 0
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part_data->set_object_type(ET_Obstacle);
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cs::MFObstaclePart* p = part_data->mutable_union_obj_2();
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p->set_obj_uniid(GetUniId());
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@ -312,12 +313,10 @@ void PBUtils::Obstacle_FillMFObjectPart(Obstacle* self, Room* room, Human* hum,
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if (std::abs(scale - 1.0f) > 0.00001f) {
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p->set_scale(scale);
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}
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#endif
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}
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void PBUtils::Obstacle_FillMFObjectFull(Obstacle* self, Room* room, Human* hum, cs::MFObjectFull* full_data)
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void Obstacle::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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{
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#if 0
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full_data->set_object_type(ET_Obstacle);
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if (IsClientCached(hum)) {
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int object_flags = 0;
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@ -385,7 +384,6 @@ void PBUtils::Obstacle_FillMFObjectFull(Obstacle* self, Room* room, Human* hum,
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if (meta->thing_type() == kObstacleStrengthenWall) {
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p->set_rotate(rotate_ * 180);
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}
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#endif
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}
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void PBUtils::Skill_FillMFSkill(Skill* self, cs::MFSkill* skill_pb)
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