兔子隐身时受击,没有现身。
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@ -3644,6 +3644,7 @@ void Human::OnBulletHit(IBullet* bullet)
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}
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RemoveBuffByEffectId(kBET_PeaceMode);
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RemoveBuffByEffectId(kBET_PeaceMode);
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RemoveBuffByEffectId(kBET_Hide);
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if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
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if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
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float finaly_dmg = 0;
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float finaly_dmg = 0;
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if (bullet->GetSkillMeta() && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
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if (bullet->GetSkillMeta() && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
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