This commit is contained in:
aozhiwei 2023-04-01 13:36:09 +08:00
parent d3968caba5
commit 64d87ad396
3 changed files with 4 additions and 218 deletions

View File

@ -41,6 +41,10 @@ void AirRaid::Exec(int airraid_id)
return; return;
} }
glm::vec3 center; glm::vec3 center;
if (!GenAirRaidPos(raid_meta, center)) {
return;
}
auto raid_cb = auto raid_cb =
[this, raid_meta, center] [this, raid_meta, center]
(int event, const a8::Args* args) (int event, const a8::Args* args)

View File

@ -67,76 +67,6 @@ void SkillHelper::GetMagicIdAndBaseSkillId(int skill_id, int& magic_id, int& bas
} }
} }
int SkillHelper::GetCmxdDmg(Creature* c, const mt::Skill* skill_meta)
{
float dmg =
(skill_meta->_number_meta->_float_ratio +
skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk());
return dmg;
}
int SkillHelper::GetCmxdRange(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_int_range;
}
int SkillHelper::GetCmxdDistance(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_int_range2;
}
int SkillHelper::GetCmxdExplosion(const mt::Skill* skill_meta)
{
return 7;
}
int SkillHelper::GetCmxdVertigoTime(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_time;
}
int SkillHelper::GetJshxHp(Creature* c, const mt::Skill* skill_meta)
{
float hp =
(skill_meta->_number_meta->_float_ratio +
skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk()) *
(1 + c->GetBattleContext()->GetExtRecoverHp());
return hp;
}
int SkillHelper::GetSwzbRadius(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_range;
}
int SkillHelper::GetSwzbDmg(Creature* c, const mt::Skill* skill_meta)
{
float finaly_dmg =
(skill_meta->_number_meta->_float_ratio +
skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk());
return finaly_dmg;
}
int SkillHelper::GetSwzbEffect(const mt::Skill* skill_meta)
{
return 9;
}
int SkillHelper::GetSwzbPullDistance(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_range2;
}
int SkillHelper::GetSwzbBuffId(const mt::Skill* skill_meta)
{
return kVertigoEffectBuffId;
}
float SkillHelper::GetSwzbBuffTime(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_time;
}
void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid) void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid)
{ {
Buff* buff = c->GetBuffByUniId(buff_uniid); Buff* buff = c->GetBuffByUniId(buff_uniid);
@ -177,62 +107,6 @@ void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid
} }
} }
float SkillHelper::GetSjydhxRecoverHp(Creature* c, const mt::Skill* skill_meta)
{
float hp =
(skill_meta->_number_meta->_float_ratio +
skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk()) *
(1 + c->GetBattleContext()->GetExtRecoverHp());
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 瞬间移动回血 ratio:%f ratio2:%f human.atk:%f extRecoverHp:%f hp:%f",
{
skill_meta->skill_id(),
skill_meta->_number_meta->_float_ratio,
skill_meta->_number_meta->_float_ratio2,
c->GetBattleContext()->GetHeroTotalAtk(),
c->GetBattleContext()->GetExtRecoverHp(),
hp
});
c->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
return hp;
}
float SkillHelper::GetSjydhxForthDistance(const mt::Skill* skill_meta)
{
return skill_meta && skill_meta->_number_meta ? skill_meta->_number_meta->_int_range : 0;
}
float SkillHelper::GetSjydhxBackTime(const mt::Skill* skill_meta)
{
return skill_meta && skill_meta->_number_meta ? skill_meta->_number_meta->_float_time : 0;
}
int SkillHelper::GetYmczBuffTime(const mt::Skill* skill_meta)
{
return skill_meta && skill_meta->_number_meta ? 3000 : 0;
}
int SkillHelper::GetYmczReserveDistance(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_range2;
}
float SkillHelper::GetYmczDmg(Creature* sender, Creature* target, const mt::Skill* skill_meta)
{
float finaly_dmg =
(skill_meta->_number_meta->_float_ratio +
skill_meta->_number_meta->_float_ratio2 *
sender->GetBattleContext()->GetHeroTotalAtk()) *
(1 - target->GetBattleContext()->GetDef() / (target->GetBattleContext()->GetDef() + 400));
return finaly_dmg;
}
bool SkillHelper::ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly_dmg) bool SkillHelper::ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly_dmg)
{ {
finaly_dmg = 0.0f; finaly_dmg = 0.0f;
@ -334,58 +208,3 @@ int SkillHelper::GetYlzDamage(Creature* sender, Creature* target, const mt::Skil
skill_meta->_number_meta->damage_addition() * sender->GetBattleContext()->GetHeroTotalAtk(); skill_meta->_number_meta->damage_addition() * sender->GetBattleContext()->GetHeroTotalAtk();
return dmg; return dmg;
} }
int SkillHelper::GetJyfhBuffId(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->buff_id();
}
float SkillHelper::GetJyfhBuffTime(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_time;
}
float SkillHelper::GetSsjsHpRate(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_ratio2;
}
float SkillHelper::GetSsjsTime(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_time;
}
float SkillHelper::GetSsjsProb(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_probability;
}
float SkillHelper::GetSsjsSpeedRate(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_speed;
}
float SkillHelper::GetMyxySpeedRate(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_speed;
}
float SkillHelper::GetMyxyAtkRate(const mt::Skill* skill_meta)
{
return skill_meta->_number_meta->_float_ratio;
}
float SkillHelper::GetLdfyHp(Creature* c, const mt::Skill* skill_meta)
{
float hp = skill_meta->_number_meta->_float_ratio + skill_meta->_number_meta->_float_ratio2 * c->GetMaxHP();
return hp;
}
float SkillHelper::GetLdfyBuffTime(Creature* c, const mt::Skill* skill_meta)
{
#if 1
return 99999;
#else
return skill_meta->_number_meta->_float_time;
#endif
}

View File

@ -11,47 +11,10 @@ class SkillHelper
static void GetMagicIdAndBaseSkillId(int skill_id, int& magic_id, int& base_skill_id); static void GetMagicIdAndBaseSkillId(int skill_id, int& magic_id, int& base_skill_id);
//瞬间移动回血
static float GetSjydhxRecoverHp(Creature* c, const mt::Skill* skill_meta);
static float GetSjydhxForthDistance(const mt::Skill* skill_meta);
static float GetSjydhxBackTime(const mt::Skill* skill_meta);
//此面向敌
static int GetCmxdDmg(Creature* c, const mt::Skill* skill_meta);
static int GetCmxdRange(const mt::Skill* skill_meta);
static int GetCmxdDistance(const mt::Skill* skill_meta);
static int GetCmxdExplosion(const mt::Skill* skill_meta);
static int GetCmxdVertigoTime(const mt::Skill* skill_meta);
//击杀回血
static int GetJshxHp(Creature* c, const mt::Skill* skill_meta);
//死亡自爆
static int GetSwzbRadius(const mt::Skill* skill_meta);
static int GetSwzbDmg(Creature* c, const mt::Skill* skill_meta);
static int GetSwzbEffect(const mt::Skill* skill_meta);
static int GetSwzbPullDistance(const mt::Skill* skill_meta);
static int GetSwzbBuffId(const mt::Skill* skill_meta);
static float GetSwzbBuffTime(const mt::Skill* skill_meta);
//野蛮冲撞
static int GetYmczBuffTime(const mt::Skill* skill_meta);
static int GetYmczReserveDistance(const mt::Skill* skill_meta);
static float GetYmczDmg(Creature* sender, Creature* target, const mt::Skill* skill_meta);
//医疗站 //医疗站
static int GetYlzRange(const mt::Skill* skill_meta); static int GetYlzRange(const mt::Skill* skill_meta);
static int GetYlzRecoverHp(Creature* sender, Creature* target, const mt::Skill* skill_meta); static int GetYlzRecoverHp(Creature* sender, Creature* target, const mt::Skill* skill_meta);
static int GetYlzDamage(Creature* sender, Creature* target, const mt::Skill* skill_meta); static int GetYlzDamage(Creature* sender, Creature* target, const mt::Skill* skill_meta);
//救援防护
static int GetJyfhBuffId(const mt::Skill* skill_meta);
static float GetJyfhBuffTime(const mt::Skill* skill_meta);
//受伤加速
static float GetSsjsHpRate(const mt::Skill* skill_meta);
static float GetSsjsTime(const mt::Skill* skill_meta);
static float GetSsjsProb(const mt::Skill* skill_meta);
static float GetSsjsSpeedRate(const mt::Skill* skill_meta);
//免疫眩晕
static float GetMyxySpeedRate(const mt::Skill* skill_meta);
static float GetMyxyAtkRate(const mt::Skill* skill_meta);
//立盾防御
static float GetLdfyHp(Creature* c, const mt::Skill* skill_meta);
static float GetLdfyBuffTime(Creature* c, const mt::Skill* skill_meta);
static void ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid); static void ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid);
static bool ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly_dmg); static bool ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly_dmg);