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@ -707,6 +707,9 @@ void Human::FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_o
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team_data->set_dead(dead);
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team_data->set_downed(downed);
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}
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#if 1
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team_data->set_dead(dead);
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#endif
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if (is_game_over || room->GetGasData().gas_mode == GasInactive) {
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team_data->set_name(name);
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