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@ -104,6 +104,11 @@ void CallFuncBuff::Activate()
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ProcLightCircle();
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}
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break;
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case BuffCallFunc_e::kCreateLoot:
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{
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ProcCreateLoot();
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}
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break;
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default:
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{
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}
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@ -560,3 +565,8 @@ void CallFuncBuff::ProcLightCircle()
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context->keep_buff_uniid = owner->TryAddBuff(GetCaster().Get(), meta->_int_buff_param4, skill_meta);
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}
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}
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void CallFuncBuff::ProcCreateLoot()
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{
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}
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@ -16,7 +16,8 @@ A8_DECLARE_CLASS_ENUM(BuffCallFunc_e, int,
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kAddHp = 11,
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kFlashMoveToPos = 12,
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kLightCircle = 13,
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kDmgAddition = 14
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kDmgAddition = 14,
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kCreateLoot = 15
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);
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@ -37,6 +38,7 @@ class CallFuncBuff : public Buff
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void ProcAddHp();
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void ProcFlashMoveToPos();
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void ProcLightCircle();
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void ProcCreateLoot();
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float hold_param2_ = 0.0;
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};
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@ -24,6 +24,8 @@ class Loot : public RoomEntity
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Position born_pos;
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bool show_anim = false;
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long long create_frame_no = 0;
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int pickup_flag = 0;
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CreatureWeakPtr master;
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virtual ~Loot() override;
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virtual void Initialize() override;
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