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@ -36,6 +36,11 @@ bool Collision::CheckCB(Creature* c, Obstacle* b)
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return false;
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}
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bool Collision::CheckCB(Creature* c, float c_radius, Obstacle* b, float b_radius)
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{
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return false;
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}
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static float TwoDistance(float x1, float y1, float x2, float y2)
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{
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return pow(pow((x1 - x2), 2.0f) + pow((y1 - y2), 2.0f), 0.5);
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@ -12,6 +12,7 @@ class Collision
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static bool CheckCC(Creature* a, Creature* b);
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static bool CheckCC(Creature* a, float radius, Creature* b, float radis);
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static bool CheckCB(Creature* c, Obstacle* b);
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static bool CheckCB(Creature* c, float c_radius, Obstacle* b, float b_radius);
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/*
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--圆与旋转矩形碰撞
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@ -494,7 +494,7 @@ void RoomObstacle::SummonAirDropBox(int box_id)
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Position born_pos = GetPos();
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const mt::MapThing* thing_meta = mt::MapThing::GetById(box_id);
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if (thing_meta && thing_meta->summon_born_rad() > 0) {
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glm::vec3 born_dir = Glmhelper::UP;
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glm::vec3 born_dir = GlmHelper::UP;
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GlmHelper::RotateY(born_dir, GetUniId());
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// 999
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#if 1
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