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@ -633,6 +633,11 @@ void FrameMaker::SerializeVoices(cs::SMUpdate* msg, Room* room, Human* hum, Fram
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p->mutable_kill_info()->set_dead_hero_id(hum->GetHeroMeta()->id());
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}
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}
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#ifdef MYDEBUG
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if (hum->IsPlayer()) {
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a8::XPrintf("InGameVoice %d:%s\n", {room->GetRoomIdx(), f8::PbToJson(msg)});
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}
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#endif
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}
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}
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}
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@ -1407,7 +1407,7 @@ void Player::_CMRequestBulletDmg(f8::MsgHdr* hdr, const cs::CMRequestBulletDmg&
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{
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auto itr = room->report_bullet_hash.find(msg.bullet_uniid());
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if (itr == room->report_bullet_hash.end()) {
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#ifdef MYDEBUG
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#ifdef MYDEBUG1
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a8::XPrintf("CMRequestBulletDmg bullet_uniid:%d shield_hit:%d strengthen_wall_uniid:%d target_uniid:%d found:%d pos:%f,%f,%f equip_id:%d\n",
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{
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msg.bullet_uniid(),
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@ -1436,7 +1436,7 @@ void Player::_CMRequestBulletDmg(f8::MsgHdr* hdr, const cs::CMRequestBulletDmg&
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glm::vec3(msg.pos().x(), msg.pos().y(), msg.pos().z())
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);
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}
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#ifdef MYDEBUG
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#ifdef MYDEBUG1
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a8::XPrintf("CMRequestBulletDmg bullet_uniid:%d shield_hit:%d strengthen_wall_uniid:%d target_uniid:%d found:%d pos:%f,%f,%f equip_id:%d\n",
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{
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msg.bullet_uniid(),
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