This commit is contained in:
aozhiwei 2022-12-30 10:08:32 +08:00
parent 39ba2b5ab4
commit 75e09a41a9

View File

@ -92,18 +92,19 @@ void SprintBuff::CoCollisionCheck()
void SprintBuff::Check(Position& pre_pos, std::map<int, long long>& hited_objects)
{
pre_pos = owner->GetPos();
if (pre_pos.ManhattanDistance2D(owner->GetPos()) < 2) {
pre_pos = owner->GetPos();
return;
}
std::set<Creature*> enemys;
glm::vec3 dir = owner->GetPos().ToGlmVec3() - pre_pos.ToGlmVec3();
dir.y = 0.0f;
GlmHelper::Normalize(dir);
float distance = owner->GetPos().Distance2D2(pre_pos);
for (int i = 0; i < (distance + 6); i += 5) {
glm::vec3 center = owner->GetPos().ToGlmVec3() + dir * (float)i;
std::set<Creature*> enemys;
owner->GetHitEnemys(enemys, center, meta->_param4);
for (auto& enemy : enemys) {
if (enemy->IsEntityType(ET_Car)) {
@ -121,7 +122,6 @@ void SprintBuff::Check(Position& pre_pos, std::map<int, long long>& hited_object
}
}
pre_pos = owner->GetPos();
}
void SprintBuff::OnEnemyHit(Creature* enemy)