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@ -6,9 +6,9 @@ Position BornPoint::RandPoint() const
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{
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Position pos;
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#if 1
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pos.x = 1061.000000000000;
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pos.x = 5120.000000000000;
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pos.y = 1.542470574379;
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pos.z = 1716.000000000000;
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pos.z = 5120.000000000000;
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#else
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pos.x = 1219.634277343750;
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pos.z = 1549.267578125000;
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@ -215,6 +215,9 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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#endif
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}
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bullet_uniid = bullet_uniid ? bullet_uniid : c->room->AllocUniid();
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#ifdef DEBUG
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a8::XPrintf("CreateBullet uniid:%d frameno:%d\n", {bullet_uniid, c->room->GetFrameNo()});
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#endif
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#ifdef DEBUG
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if (c->IsPlayer()) {
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a8::XPrintf("bullet_born_pos:%f,%f,%f bullet_dir:%f,%f,%f pos:%f,%f,%f\n",
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