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@ -2,6 +2,8 @@
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#include "new_base_agent.h"
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#include "room.h"
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BaseAgent::BaseAgent():behaviac::Agent()
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{
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@ -10,3 +12,23 @@ BaseAgent::BaseAgent():behaviac::Agent()
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BaseAgent::~BaseAgent()
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{
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}
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bool BaseAgent::IsGameOver()
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{
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return room->IsGameOver();
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}
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int BaseAgent::GetTickCount()
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{
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return room->GetFrameNo() * FRAME_RATE_MS;
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}
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int BaseAgent::RandRange(int min_val, int max_val)
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{
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return a8::RandEx(min_val, max_val);
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}
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int BaseAgent::Rand()
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{
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return rand();
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}
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@ -4,6 +4,7 @@
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#include "behaviac/behaviac.h"
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#include "behaviac_customized_types.h"
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class Room;
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class BaseAgent : public behaviac::Agent
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{
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public:
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@ -16,4 +17,12 @@ public:
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void Exec() {}
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void SetOwner(Creature* owner) { }
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bool IsGameOver();
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int GetTickCount();
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int RandRange(int min_val, int max_val);
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int Rand();
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public:
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Room* room = nullptr;
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};
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