29 lines
484 B
C++
29 lines
484 B
C++
#pragma once
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#include "precompile.h"
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#include "behaviac/behaviac.h"
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#include "behaviac_customized_types.h"
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class Room;
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class BaseAgent : public behaviac::Agent
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{
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public:
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BaseAgent();
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virtual ~BaseAgent();
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BEHAVIAC_DECLARE_AGENTTYPE(BaseAgent, behaviac::Agent)
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void Exec() {}
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void SetOwner(Creature* owner) { }
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bool IsGameOver();
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int GetTickCount();
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int RandRange(int min_val, int max_val);
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int Rand();
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public:
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Room* room = nullptr;
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};
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