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@ -531,6 +531,7 @@ const int ANDROID_AI_ID_START = 10001;
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const int MAX_SKILL_LV = 15;
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const int CHECK_SHOT_HOLD_STATE_TIMER_EVENT = a8::TIMER_USER_EVENT + 1;
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const int SHEN_BAO_ADD_TIME_TIMER_EVENT = a8::TIMER_USER_EVENT + 2;
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const int kReviveTimeAdd = 12;
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const int kSkinNum = 4;
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@ -2137,15 +2137,31 @@ void Human::ProcUseItemAction()
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case IS_SHEN_BAO:
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{
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+stats.use_medicine_times;
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if (!dead) {
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if (downed) {
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SetHP(mt::Param::s().downed_relive_recover_hp);
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downed = false;
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if (!downed_timer.expired()) {
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room->xtimer.Delete(downed_timer);
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if (!shen_bao_timer.expired()) {
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a8::Args args({item_meta->time()});
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room->xtimer.FireEvent(shen_bao_timer, SHEN_BAO_ADD_TIME_TIMER_EVENT, &args);
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} else {
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int exec_time = 0;
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int total_time = item_meta->time();
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int heal = item_meta->heal();
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shen_bao_timer = room->xtimer.SetIntervalWpEx
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(
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SERVER_FRAME_RATE,
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[this, exec_time, total_time, heal] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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exec_time += 1;
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if (exec_time >= total_time || dead) {
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room->xtimer.DeleteCurrentTimer();
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} else {
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AddHp(heal);
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}
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} else if (SHEN_BAO_ADD_TIME_TIMER_EVENT == event) {
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total_time += args->Get<int>(0);
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}
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AddHp(item_meta->heal());
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},
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&xtimer_attacher);
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AddHp(heal);
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}
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DecInventory(item_meta->_inventory_slot(), 1);
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MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
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