This commit is contained in:
aozhiwei 2023-04-03 13:01:23 +08:00
parent dfb2001e4c
commit ac3dc19252

View File

@ -642,11 +642,16 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
normal_dmg *= 1.5;
}
float finaly_dmg = normal_dmg;
float dmg_addition = owner_.Get()->GetAbility()->GetAttrAddition(kHVAT_Dmg);
float dmg_addition = 0.0f;
Buff* buff = owner_.Get()->GetBuffByEffectId(kBET_DistanceDmgAddition);
if (buff) {
DistanceDmgAdditionBuff* spec_buff = (DistanceDmgAdditionBuff*)buff;
float distance = owner_.Get()->GetPos().Distance2D2(target->GetPos());
if (spec_buff->distance > 0.0f) {
dmg_addition += std::max(10.0f, distance / spec_buff->distance) * spec_buff->add;
} else {
dmg_addition += spec_buff->min_add;
}
}
dmg_addition += owner_.Get()->GetAbility()->GetAttrAddition(kHVAT_Dmg);
finaly_dmg *= (1 + dmg_addition); //连加