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@ -639,7 +639,9 @@ void FrameMaker::SerializeVoices(cs::SMUpdate* msg, Room* room, Human* hum, Fram
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{
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v->voice_id
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}));
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#if 0
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a8::XPrintf("InGameVoice %d:%s\n", {room->GetRoomIdx(), f8::PbToJson(msg)});
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#endif
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}
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#endif
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}
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@ -3792,7 +3792,8 @@ void Room::MobaBatterysUpdate()
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glm::vec3 bullet_dir = target.Get()->GetPos().ToGlmVec3() - center;
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GlmHelper::Normalize(bullet_dir);
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const mt::Equip* weapon_meta = mt::Equip::GetById(std::get<2>(tuple));
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//const mt::Equip* weapon_meta = mt::Equip::GetById(std::get<2>(tuple));
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const mt::Equip* weapon_meta = mt::Equip::GetById(21111);
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if (!weapon_meta) {
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#ifdef MYDEBUG
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abort();
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