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@ -1448,6 +1448,14 @@ void CallFuncBuff::Shot()
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if (bullet_meta) {
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glm::vec3 target_pos = glm::vec3(x, y, z);
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glm::vec3 attack_dir = target_pos - owner->GetPos().ToGlmVec3();
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glm::vec3 old_attack_dir = owner->GetAttackDir();
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float fly_distance = 0.0f;
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if (GlmHelper::IsZero(attack_dir)) {
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attack_dir = owner->GetAttackDir();
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} else {
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GlmHelper::Normalize(attack_dir);
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}
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owner->SetAttackDir(old_attack_dir);
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}
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}
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