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@ -34,7 +34,7 @@ bool TargetAgent::IsDead()
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return true;
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return true;
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}
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}
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const glm::vec3 TargetAgent::GetPos()
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glm::vec3 TargetAgent::GetPos()
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{
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{
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return target_.Get()->GetPos().ToGlmVec3();
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return target_.Get()->GetPos().ToGlmVec3();
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}
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}
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@ -16,7 +16,7 @@ public:
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int GetUniId();
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int GetUniId();
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bool IsValid();
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bool IsValid();
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bool IsDead();
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bool IsDead();
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const glm::vec3 GetPos();
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glm::vec3 GetPos();
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float GetHp();
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float GetHp();
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float GetMaxHp();
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float GetMaxHp();
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int GetHeroId();
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int GetHeroId();
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