This commit is contained in:
aozhiwei 2023-03-09 17:25:23 +08:00
parent f7403c0b0a
commit c334c8537a
10 changed files with 41 additions and 18 deletions

View File

@ -114,9 +114,7 @@ void Android::InternalUpdate(int delta_time)
return;
}
}
#if 0
agent_->Exec();
#endif
}
void Android::GiveEquip()

View File

@ -545,7 +545,7 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
break;
}
}
float normal_dmg = total_atk * (1 - target->GetBattleContext()->GetDef() / (target->GetBattleContext()->GetDef() + 200));
float normal_dmg = total_atk * (1 - target->GetBattleContext()->GetDef() / (target->GetBattleContext()->GetDef() + 400));
normal_dmg *= 1 + bullet->GetStrengthenWall();
float crit = g_calc_dmg_context.is_crit ? GetCritRate(bullet) : 0;
float dodge = IsDodge(bullet) ? GetDodgeRuduce(bullet) : 0;

View File

@ -33,6 +33,12 @@ Buff::Buff()
Buff::~Buff()
{
int i = 0;
if (meta->buff_id() == 207014) {
int i = 0;
}
if (meta->buff_id() == 207018) {
int i = 0;
}
}
void Buff::Init()

View File

@ -17,7 +17,7 @@
void HoldShieldBuff::Activate()
{
owner->shield_max_hp_ = SkillHelper::GetLdfyHp(owner, skill_meta);
owner->shield_max_hp_ = owner->GetMaxHP();
owner->shield_hp_ = owner->shield_max_hp_;
owner->room->frame_event.AddPropChg(owner->GetWeakPtrRef(),
kPropShieldHp,

View File

@ -836,10 +836,10 @@ void Bullet::GetHitThings(BulletCheckResult& result)
sender.Get()->team_id == obstacle->GetTeamId(room)) {
bool ret = Check2dRotationRectangle
(GetPos().x,
GetPos().y,
GetPos().z,
gun_meta->bullet_rad(),
obstacle->GetPos().x,
obstacle->GetPos().y,
obstacle->GetPos().z,
obstacle->meta->width(),
obstacle->meta->height(),
obstacle->GetRotate() * 180.0f

View File

@ -2738,12 +2738,12 @@ void Creature::CheckBulletHitHoldShield(IBullet* bullet, bool& eat)
//param2是距离 param4是宽度
glm::vec3 shield_pos = GetPos().ToGlmVec3() + GetAttackDir() * hold_shield_buff->meta->_buff_param2;
bool ret = Collision::Check2dRotationRectangle
(GetPos().GetX(),
GetPos().GetY(),
//10,
bullet->GetGunMeta()->bullet_rad(),
(bullet->GetPos().GetX(),
bullet->GetPos().GetZ(),
10,
//bullet->GetGunMeta()->bullet_rad(),
shield_pos.x,
shield_pos.y,
shield_pos.z,
hold_shield_buff->meta->_buff_param4,
mt::Param::s().bullet_planck_step_length,
GetAttackDirRotate() * 180.0f
@ -2930,6 +2930,9 @@ void Creature::ShortFindPath()
}
};
glm::vec3 last_pos = glm::vec3(0.0f, 0.0f, 0.0f);
int count = 0;
glm::vec3 start_pos = GetPos().ToGlmVec3() + GetMoveDir() * -1.0f * 2.0f;
for (float angle = 30.0f; angle < 90.0f; angle += 30.0f) {
glm::vec3 move_dir = GetMoveDir();
@ -2938,6 +2941,9 @@ void Creature::ShortFindPath()
glm::vec3 new_point = glm::vec3(0.0f, 0.0f, 0.0f);
bool ret = try_move(start_pos, end_pos, new_point);
if (ret) {
++count;
}
}
}
}

View File

@ -619,12 +619,12 @@ void Player::ProcInteraction()
cs::SMGetItemNotify notify_msg;
for (auto obj_id : interaction_objids) {
Entity* entity = room->GetEntityByUniId(obj_id);
#ifdef DEBUG
#ifdef DEBUG1
a8::XPrintf("LootInteraction %d\n", {obj_id});
#endif
if (entity) {
if (entity->GetPos().Distance2D2(GetPos()) > 600) {
#ifdef DEBUG
#ifdef DEBUG1
a8::XPrintf("LootInteraction error3 %d\n", {entity->GetUniId()});
#endif
continue;

View File

@ -1219,6 +1219,18 @@ void Room::UpdateGasInactivePvp()
ShuaPlane();
InitAndroidAI();
RoomMgr::Instance()->ActiveRoom(GetRoomUuid());
#if 1
int auto_jump_interval = mt::Param::GetIntParam("auto_jump_interval");
auto_jump_timer_ = xtimer.SetIntervalWpEx
(SERVER_FRAME_RATE * auto_jump_interval + SERVER_FRAME_RATE * 3,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
AutoJump();
}
},
&xtimer_attacher_);
#else
int auto_jump_interval_delay = mt::Param::GetIntParam("auto_jump_interval_delay");
xtimer.SetTimeoutEx
(
@ -1237,6 +1249,7 @@ void Room::UpdateGasInactivePvp()
&xtimer_attacher_);
},
&xtimer_attacher_);
#endif
#ifdef DEBUG
a8::XPrintf("max_run_delay:%d %d\n", {PerfMonitor::Instance()->max_run_delay_time,
a8::XGetTickCount() - begin_tick});
@ -3205,7 +3218,7 @@ int Room::GetOnlinePlayerNum()
size_t Room::GetRoomMaxPlayerNum()
{
#ifdef MAP3D
return 10;
return 40;
//return map_meta_->player();
#else
if (pve_instance) {

View File

@ -216,7 +216,7 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
#endif
}
bullet_uniid = bullet_uniid ? bullet_uniid : c->room->AllocUniid();
#ifdef DEBUG
#ifdef DEBUG1
a8::XPrintf("CreateBullet uniid:%d frameno:%d\n", {bullet_uniid, c->room->GetFrameNo()});
#endif
#ifdef DEBUG
@ -508,7 +508,7 @@ void InternalShot(Creature* c,
bulletIdx > (int)(bulletNum / 2)) {
bullet_info.hand = 1;
}
#ifdef DEBUG
#ifdef DEBUG1
if (bullet_info.trace_target_uniid) {
a8::XPrintf("bullet trace_target_uniid:%d\n", {bullet_info.trace_target_uniid});
}

View File

@ -243,10 +243,10 @@ void VirtualBullet::GetHitThings(BulletCheckResult& result)
sender.Get()->team_id == obstacle->GetTeamId(room)) {
bool ret = Check2dRotationRectangle
(GetPos().x,
GetPos().y,
GetPos().z,
gun_meta->bullet_rad(),
obstacle->GetPos().x,
obstacle->GetPos().y,
obstacle->GetPos().z,
obstacle->meta->width(),
obstacle->meta->height(),
obstacle->GetRotate() * 180.0f