This commit is contained in:
aozhiwei 2022-12-29 13:29:41 +08:00
parent e9a6e472f3
commit c8e12ec6ea
2 changed files with 41 additions and 40 deletions

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@ -4,46 +4,46 @@
#include "buff.h"
#include "add_car.h"
#include "add_inventory.h"
#include "autoshot.h"
#include "batch_add.h"
#include "beatback.h"
#include "become.h"
#include "bepull.h"
#include "berecycle.h"
#include "bufffactory.h"
#include "callfunc.h"
#include "camouflage.h"
#include "camouflage_addition.h"
#include "cond_add.h"
#include "delay_add.h"
#include "disperse.h"
#include "dive.h"
#include "driver.h"
#include "flashmove.h"
#include "hide.h"
#include "hold_shield.h"
#include "immune.h"
#include "in_water.h"
#include "internal_add.h"
#include "jump.h"
#include "jumpto.h"
#include "machine_gun.h"
#include "once_chg_attr.h"
#include "passenger.h"
#include "pull.h"
#include "pull_to_walkable.h"
#include "remove_car.h"
#include "rescuer.h"
#include "reserve.h"
#include "reserve_move.h"
#include "select_target_with_self_pos.h"
#include "sprint.h"
#include "summon_hero.h"
#include "summon_obstacle.h"
#include "turnover.h"
#include "use_skill.h"
#include "buff/add_car.h"
#include "buff/add_inventory.h"
#include "buff/autoshot.h"
#include "buff/batch_add.h"
#include "buff/beatback.h"
#include "buff/become.h"
#include "buff/bepull.h"
#include "buff/berecycle.h"
#include "buff/bufffactory.h"
#include "buff/callfunc.h"
#include "buff/camouflage.h"
#include "buff/camouflage_addition.h"
#include "buff/cond_add.h"
#include "buff/delay_add.h"
#include "buff/disperse.h"
#include "buff/dive.h"
#include "buff/driver.h"
#include "buff/flashmove.h"
#include "buff/hide.h"
#include "buff/hold_shield.h"
#include "buff/immune.h"
#include "buff/in_water.h"
#include "buff/internal_add.h"
#include "buff/jump.h"
#include "buff/jumpto.h"
#include "buff/machine_gun.h"
#include "buff/once_chg_attr.h"
#include "buff/passenger.h"
#include "buff/pull.h"
#include "buff/pull_to_walkable.h"
#include "buff/remove_car.h"
#include "buff/rescuer.h"
#include "buff/reserve.h"
#include "buff/reserve_move.h"
#include "buff/select_target_with_self_pos.h"
#include "buff/sprint.h"
#include "buff/summon_hero.h"
#include "buff/summon_obstacle.h"
#include "buff/turnover.h"
#include "buff/use_skill.h"
#include "mt/Buff.h"

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@ -1,5 +1,6 @@
#pragma once
class Buff;
class BuffFactory
{
public: