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@ -840,6 +840,11 @@ float BattleDataContext::CalcReceiveDmg(Creature* sender, float normal_dmg)
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return std::round(finaly_dmg);
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return std::round(finaly_dmg);
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}
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}
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float BattleDataContext::CalcSkillReceiveDmg(Creature* sender, float normal_dmg)
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{
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}
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float BattleDataContext::CalcDmg(Explosion* e)
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float BattleDataContext::CalcDmg(Explosion* e)
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{
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{
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g_calc_dmg_context = {0};
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g_calc_dmg_context = {0};
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@ -74,6 +74,7 @@ struct BattleDataContext
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float GetTenacityPct();
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float GetTenacityPct();
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float GetRecoverHpAdd();
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float GetRecoverHpAdd();
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float CalcReceiveDmg(Creature* sender, float normal_dmg);
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float CalcReceiveDmg(Creature* sender, float normal_dmg);
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float CalcSkillReceiveDmg(Creature* sender, float normal_dmg);
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void SetReviveCoin(int num);
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void SetReviveCoin(int num);
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int GetReviveCoin();
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int GetReviveCoin();
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