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@ -110,7 +110,7 @@ namespace mt
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if (!skill_meta) {
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if (!skill_meta) {
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abort();
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abort();
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}
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}
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#ifdef DEBUG1
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#ifdef DEBUG
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if (App::Instance()->instance_id == 6) {
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if (App::Instance()->instance_id == 6) {
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_float_cd = 6;
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_float_cd = 6;
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}
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}
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@ -64,6 +64,9 @@ static void CalcGunMuzzlePosition(Creature* c,
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int bulletIdx,
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int bulletIdx,
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int bulletNum)
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int bulletNum)
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{
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{
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if (c->GetHeroMeta()->id() == 60100) {
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int i = 0;
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}
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if (shot_animi) {
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if (shot_animi) {
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if (weapon_meta->double_gun()&&
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if (weapon_meta->double_gun()&&
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bulletIdx > (int)(bulletNum / 2)) {
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bulletIdx > (int)(bulletNum / 2)) {
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