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@ -3380,23 +3380,23 @@ void Human::ProcBlueStoneItem(AddItemDTO& dto)
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if (entity && entity->IsEntityType(ET_Loot)) {
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((Loot*)entity)->count -= add_num;
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}
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SyncVolume(IS_BLUE_STONE);
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dto.handled = true;
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}
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void Human::ProcPurpleStoneItem(AddItemDTO& dto)
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{
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//护盾
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if (GetInventory(IS_BLUE_STONE) >= GetVolume(IS_BLUE_STONE)) {
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if (GetInventory(IS_PURPLE_STONE) >= GetVolume(IS_PURPLE_STONE)) {
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return;
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}
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AddInventory(IS_BLUE_STONE, 1);
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gemstone += 1;
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AddInventory(IS_PURPLE_STONE, 1);
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room->frame_event.AddPropChg
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(
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GetWeakPtrRef(),
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kPropYellowStone,
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kPropPurpleStone,
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0,
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gemstone,
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GetInventory(IS_PURPLE_STONE),
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false);
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//刷新数量
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@ -3405,6 +3405,7 @@ void Human::ProcPurpleStoneItem(AddItemDTO& dto)
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if (entity && entity->IsEntityType(ET_Loot)) {
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((Loot*)entity)->count -= add_num;
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}
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SyncVolume(IS_PURPLE_STONE);
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dto.handled = true;
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}
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