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@ -1151,7 +1151,8 @@ void Bullet::ReportHookHitPos(int hit_obj_uniid, const glm::vec3& hit_pos)
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return;
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}
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if (sender.Get()) {
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float distance = GetPos().Distance2D2(hit_pos) + 3;
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//float distance = GetPos().Distance2D2(hit_pos) + 3;
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float distance = gun_meta->range() + 1;
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GetMutablePos().FromGlmVec3(hit_pos);
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room->grid_service->MoveBullet(this);
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BulletCheckResult result;
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