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@ -384,7 +384,7 @@ void Player::UpdateShot()
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void Player::UpdateSelectWeapon()
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{
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if (!FreezeOperate()) {
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#if 1
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#ifdef NEW_WEAPON_SYS
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if (selected_weapon_idx >= GUN_SLOT0 && selected_weapon_idx < GUN_SLOT2) {
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#else
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if (selected_weapon_idx >= 0 && selected_weapon_idx < weapons.size()) {
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