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@ -28,13 +28,15 @@ bool Movement::UpdatePosition()
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float h = 0.0f;
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if (owner_->room->map_instance->GetPosHeight(curr_point.curr_pos, h)) {
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#ifdef DEBUG1
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a8::XPrintf("pos:%f,%f,%f h1:%f\n",
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{
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owner_->GetPos().x,
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owner_->GetPos().y,
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owner_->GetPos().z,
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h
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});
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if (owner_->IsPlayer()) {
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a8::XPrintf("pos:%f,%f,%f h1:%f\n",
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{
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owner_->GetPos().x,
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owner_->GetPos().y,
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owner_->GetPos().z,
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h
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});
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}
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#endif
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curr_point.curr_pos.y = h;
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} else {
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@ -45,13 +47,15 @@ bool Movement::UpdatePosition()
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owner_->CheckSpecObject();
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if (owner_->room->map_instance->GetPosHeight(owner_->GetPos(), h)) {
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#ifdef DEBUG1
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a8::XPrintf("pos:%f,%f,%f h2:%f\n",
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{
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owner_->GetPos().x,
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owner_->GetPos().y,
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owner_->GetPos().z,
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h
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});
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if (owner_->IsPlayer()) {
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a8::XPrintf("pos:%f,%f,%f h2:%f\n",
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{
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owner_->GetPos().x,
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owner_->GetPos().y,
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owner_->GetPos().z,
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h
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});
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}
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#endif
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auto new_pos = owner_->GetPos();
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new_pos.y = h;
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