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@ -9,8 +9,7 @@
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#include "weapon.h"
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#include "weapon.h"
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#include "human.h"
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#include "human.h"
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#include "mt/GraspBuff.h"
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#include "mt/MergeItem.h"
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#include "mt/Grasp.h"
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#include "mt/Hero.h"
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#include "mt/Hero.h"
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#include "mt/Equip.h"
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#include "mt/Equip.h"
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@ -48,8 +47,14 @@ void Compose::Clear()
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hold_buffs_.clear();
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hold_buffs_.clear();
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}
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}
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void Compose::IncNum()
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{
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++num_;
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}
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void Compose::TakeOnWeapon(Weapon* weapon)
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void Compose::TakeOnWeapon(Weapon* weapon)
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{
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{
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#if 0
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std::set<int>* buffs = mt::Grasp::GetBuffs(owner_->AsHuman()->meta->id(),
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std::set<int>* buffs = mt::Grasp::GetBuffs(owner_->AsHuman()->meta->id(),
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owner_->GetBattleContext()->GetHeroLevel(),
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owner_->GetBattleContext()->GetHeroLevel(),
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weapon->meta->id());
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weapon->meta->id());
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@ -59,4 +64,5 @@ void Compose::TakeOnWeapon(Weapon* weapon)
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hold_buffs_.push_back(owner_->TryAddBuff(owner_, buff_id, nullptr));
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hold_buffs_.push_back(owner_->TryAddBuff(owner_, buff_id, nullptr));
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}
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}
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}
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}
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#endif
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}
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}
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@ -16,8 +16,10 @@ class Compose
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void Clear();
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void Clear();
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void TakeOnWeapon(Weapon* weapon);
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void TakeOnWeapon(Weapon* weapon);
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void IncNum();
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private:
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private:
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Creature* owner_ = nullptr;
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Creature* owner_ = nullptr;
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int num_ = 0;
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std::vector<int> hold_buffs_;
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std::vector<int> hold_buffs_;
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};
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};
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@ -97,6 +97,8 @@ namespace mt
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int move_step_len = 80;
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int move_step_len = 80;
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int box_open_delay = 0;
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int box_open_delay = 0;
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int compose_mode = 1;
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};
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};
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static void StaticPostInit();
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static void StaticPostInit();
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static const S& s() { return s_; };
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static const S& s() { return s_; };
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