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@ -628,7 +628,7 @@ void Player::Shot()
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glm::vec3 old_attack_dir = GetAttackDir();
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glm::vec3 old_attack_dir = GetAttackDir();
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if (std::fabs(shot_client_pos->x - GetPos().GetX()) < 60.0f &&
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if (std::fabs(shot_client_pos->x - GetPos().GetX()) < 60.0f &&
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std::fabs(shot_client_pos->y - GetPos().GetY()) < 5.0f &&
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std::fabs(shot_client_pos->y - GetPos().GetY()) < 5.0f &&
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std::fabs(shot_client_pos->y - GetPos().GetZ()) < 60.0f) {
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std::fabs(shot_client_pos->z - GetPos().GetZ()) < 60.0f) {
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glm::vec3 new_attack_dir = *shot_target_pos - GetPos().ToGlmVec3();
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glm::vec3 new_attack_dir = *shot_target_pos - GetPos().ToGlmVec3();
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GlmHelper::Normalize(new_attack_dir);
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GlmHelper::Normalize(new_attack_dir);
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SetAttackDir(new_attack_dir);
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SetAttackDir(new_attack_dir);
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