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@ -253,8 +253,9 @@ enum PropertyType_e
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kPropEnergyShield = 40,
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kPropEnergyShield = 40,
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kPropGemstone = 41,
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kPropGemstone = 41,
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kPickUp = 42,
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kPropPickUp = 42,
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kTeamNum = 43,
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kProTeamNum = 43,
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kPropTeamId = 44,
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};
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};
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enum SkinSlot_e
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enum SkinSlot_e
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@ -2963,7 +2963,7 @@ void Human::LootInteraction(Loot* entity)
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room->frame_event.AddPropChg
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room->frame_event.AddPropChg
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(
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(
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GetWeakPtrRef(),
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GetWeakPtrRef(),
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kPickUp,
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kPropPickUp,
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0,
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0,
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target_uniid,
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target_uniid,
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false);
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false);
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@ -192,6 +192,8 @@ message MFVec3
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value: 物品对象uniid
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value: 物品对象uniid
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property_type: 43 队伍成员数
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property_type: 43 队伍成员数
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value: 成员数
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value: 成员数
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property_type: 44 队伍id
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value: 队伍id
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*/
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*/
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message MFPropertyChg
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message MFPropertyChg
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{
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{
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@ -314,6 +316,7 @@ message MFPlayerFull
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optional int32 charid = 44; //人物id
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optional int32 charid = 44; //人物id
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optional float speed = 45; //速度
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optional float speed = 45; //速度
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optional int32 team_id = 71; //队伍id
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optional float shoot_offset_x = 50 [default = 0]; //射击偏移量-x
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optional float shoot_offset_x = 50 [default = 0]; //射击偏移量-x
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optional float shoot_offset_y = 51 [default = 0]; //射击偏移量-y
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optional float shoot_offset_y = 51 [default = 0]; //射击偏移量-y
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@ -366,6 +369,8 @@ message MFObstacleFull
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optional int32 door_open_times = 29; //门开启次数,每次开/关 ++times 0:客户端自动开
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optional int32 door_open_times = 29; //门开启次数,每次开/关 ++times 0:客户端自动开
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optional string button_name = 30; //按钮名(不为空是显示按钮,靠近时显示)
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optional string button_name = 30; //按钮名(不为空是显示按钮,靠近时显示)
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optional MFCollider collider = 31; //碰撞体(有值的时候读取没值的时候还是读取配置表里的碰撞)
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optional MFCollider collider = 31; //碰撞体(有值的时候读取没值的时候还是读取配置表里的碰撞)
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optional int32 team_id = 41; //队伍id
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}
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}
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//建筑物-部分
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//建筑物-部分
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@ -430,6 +435,7 @@ message MFHeroFull
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repeated MFBuff buff_list = 12; //buff列表
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repeated MFBuff buff_list = 12; //buff列表
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optional float max_health = 13; //最大血量
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optional float max_health = 13; //最大血量
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repeated MFEffect effect_list = 14; //特效列表
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repeated MFEffect effect_list = 14; //特效列表
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optional int32 team_id = 15; //队伍id
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}
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}
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//载具-部分
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//载具-部分
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@ -457,6 +463,7 @@ message MFCarFull
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optional int32 max_oil = 15; //最大油量
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optional int32 max_oil = 15; //最大油量
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optional int32 bullet_num = 16; //子弹数量
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optional int32 bullet_num = 16; //子弹数量
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repeated MFEffect effect_list = 18; //特效列表
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repeated MFEffect effect_list = 18; //特效列表
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optional int32 team_id = 19; //队伍id
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/*
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/*
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乘客列表(包含驾驶员)
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乘客列表(包含驾驶员)
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@ -1495,6 +1502,7 @@ message SMGameOver
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optional int32 match_mode = 32; //比赛模式 0: pvp 1:排位赛(只有吃鸡模式下该字段才有意义)
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optional int32 match_mode = 32; //比赛模式 0: pvp 1:排位赛(只有吃鸡模式下该字段才有意义)
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optional MFSettlement settlement = 33; //结算信息
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optional MFSettlement settlement = 33; //结算信息
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optional MFSettlementNew settlement_new = 34; //结算信息new
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}
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}
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//离开
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//离开
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