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@ -36,6 +36,7 @@
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#include "killmgr.h"
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#include "tracemgr.h"
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#include "httpproxy.h"
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#include "skillhelper.h"
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const int kReviveTimeAdd = 12;
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const int kSkinNum = 4;
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@ -3584,7 +3585,11 @@ void Human::OnBulletHit(Bullet* bullet)
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RemoveBuffByEffectId(kBET_PeaceMode);
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if (!dead && (bullet->IsBomb() || bullet->sender.Get()->team_id != team_id)) {
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float finaly_dmg = bullet->sender.Get()->GetBattleContext()->CalcDmg(this, bullet);
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float finaly_dmg = 0;
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if (bullet->skill_meta && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
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} else {
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finaly_dmg = bullet->sender.Get()->GetBattleContext()->CalcDmg(this, bullet);
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}
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if (bullet->sender.Get()->IsHuman()) {
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bullet->sender.Get()->AsHuman()->stats.damage_amount_out += finaly_dmg;
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}
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@ -246,3 +246,23 @@ float SkillHelper::GetYmczDmg(Creature* sender, Creature* target, const MetaData
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{
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return 0;
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}
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bool SkillHelper::ProcBulletDmg(Bullet* bullet, Creature* target, float& finaly_dmg)
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{
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finaly_dmg = 0.0f;
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MetaData::Skill* skill_meta = bullet->skill_meta;
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if (!skill_meta) {
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return false;
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}
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switch (skill_meta->GetMagicId()) {
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case MAGIC_AXXF:
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{
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}
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break;
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default:
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{
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}
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break;
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}
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return false;
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}
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@ -35,6 +35,7 @@ class SkillHelper
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static float GetYmczDmg(Creature* sender, Creature* target, const MetaData::Skill* skill_meta);
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static void ProcBulletHitBuff(Bullet* bullet, Creature* c, int buff_uniid);
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static bool ProcBulletDmg(Bullet* bullet, Creature* target, float& finaly_dmg);
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private:
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