This commit is contained in:
aozhiwei 2023-02-14 16:28:05 +08:00
parent 24b3fc65ff
commit f1b2f5a4b9
14 changed files with 78 additions and 78 deletions

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@ -646,8 +646,8 @@ float BattleDataContext::GetWeaponAtk(IBullet* bullet)
} }
if (bullet->GetSkillMeta() && bullet->GetSkillMeta()->_number_meta) { if (bullet->GetSkillMeta() && bullet->GetSkillMeta()->_number_meta) {
switch (bullet->GetSkillMeta()->GetMagicId()) { switch (bullet->GetSkillMeta()->GetMagicId()) {
case MAGIC_20801: case MAGIC_20801_LONG:
case MAGIC_20201: case MAGIC_20201_HX:
{ {
return bullet->GetSkillMeta()->_number_meta->_float_ratio; return bullet->GetSkillMeta()->_number_meta->_float_ratio;
} }

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@ -18,7 +18,7 @@ void HideBuff::Deactivate()
{ {
if (skill_meta) { if (skill_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20501: case MAGIC_20501_TZ:
{ {
owner->GetTrigger()->YsBuffRemove(this); owner->GetTrigger()->YsBuffRemove(this);
} }
@ -35,7 +35,7 @@ void HideBuff::ProcSkill()
{ {
if (skill_meta) { if (skill_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20501: case MAGIC_20501_TZ:
{ {
owner->room->xtimer.ModifyTime owner->room->xtimer.ModifyTime
(remover_timer, (remover_timer,

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@ -22,7 +22,7 @@ void HoldShieldBuff::Activate()
owner->shield_hp_); owner->shield_hp_);
if (skill_meta) { if (skill_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_21001: case MAGIC_21001_NIU:
{ {
owner->room->xtimer.ModifyTime owner->room->xtimer.ModifyTime
(remover_timer, (remover_timer,

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@ -59,14 +59,14 @@ void MachineGunBuff::ProcSkill()
{ {
if (skill_meta && skill_meta->_number_meta) { if (skill_meta && skill_meta->_number_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20801: case MAGIC_20801_LONG:
{ {
owner->room->xtimer.ModifyTime owner->room->xtimer.ModifyTime
(remover_timer, (remover_timer,
skill_meta->_number_meta->_float_time * 1000/ FRAME_RATE_MS); skill_meta->_number_meta->_float_time * 1000/ FRAME_RATE_MS);
} }
break; break;
case MAGIC_20201: case MAGIC_20201_HX:
{ {
owner->room->xtimer.ModifyTime owner->room->xtimer.ModifyTime
(remover_timer, (remover_timer,
@ -74,7 +74,7 @@ void MachineGunBuff::ProcSkill()
owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this}); owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this});
} }
break; break;
case MAGIC_20401: case MAGIC_20401_MAO:
{ {
FgSkill(); FgSkill();
} }

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@ -23,7 +23,7 @@ void ReverseBuff::Activate()
owner->SetAttackDir(dir); owner->SetAttackDir(dir);
if (skill_meta) { if (skill_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20901: case MAGIC_20901_XIONG:
{ {
owner->ForwardMove(SkillHelper::GetYmczReserveDistance(skill_meta)); owner->ForwardMove(SkillHelper::GetYmczReserveDistance(skill_meta));
} }

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@ -142,7 +142,7 @@ void SprintBuff::OnEnemyHit(Creature* enemy)
} }
if (skill_meta) { if (skill_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20901: case MAGIC_20901_XIONG:
{ {
float dmg = SkillHelper::GetYmczDmg(owner, float dmg = SkillHelper::GetYmczDmg(owner,
enemy, enemy,
@ -171,7 +171,7 @@ void SprintBuff::ProcSkill()
{ {
if (skill_meta) { if (skill_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20901: case MAGIC_20901_XIONG:
{ {
owner->room->xtimer.ModifyTime owner->room->xtimer.ModifyTime
(remover_timer, (remover_timer,

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@ -648,7 +648,7 @@ void Bullet::OnStrengthen(Obstacle* ob)
const mt::Skill* skill_meta = room_ob->skill_meta; const mt::Skill* skill_meta = room_ob->skill_meta;
if (skill_meta && skill_meta->_number_meta) { if (skill_meta && skill_meta->_number_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20601: case MAGIC_20601_DJS:
{ {
strengthen_wall = skill_meta->_number_meta->_float_ratio2; strengthen_wall = skill_meta->_number_meta->_float_ratio2;
} }

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@ -442,27 +442,27 @@ enum SamplePolyFlags
enum MagicType_e enum MagicType_e
{ {
MAGIC_NONE = 0, MAGIC_NONE = 0,
MAGIC_20101_XL, //20101 爱心香风 MAGIC_20101_HL, //20101 狐狸-爱心香风
MAGIC_20701, //20701 瞬间移动回血 MAGIC_20701_BAO, //20701 豹-瞬间移动回血
MAGIC_20801, //20801 火力压制 MAGIC_20801_LONG, //20801 龙-火力压制
MAGIC_20901, //20901 野蛮冲撞 MAGIC_20901_XIONG, //20901 野蛮冲撞
MAGIC_21001, //21001 立盾防御 MAGIC_21001_NIU, //21001 牛-立盾防御
MAGIC_20201, //20201 火箭浣熊 MAGIC_20201_HX, //20201 浣熊-火箭浣熊
MAGIC_20401, //20401 飞勾 MAGIC_20401_MAO, //20401 猫-飞勾
MAGIC_20601, //20601 威力翻倍 MAGIC_20601_DJS, //20601 独角兽-威力翻倍
MAGIC_20301, //20301 医疗站 MAGIC_20301_XL, //20301 小鹿-医疗站
MAGIC_20501, //20501 隐身 MAGIC_20501_TZ, //20501 兔子-隐身
MAGIC_30101_XL, //30101 自然恢复 MAGIC_30101_HL, //30101 狐狸-自然恢复
MAGIC_30201, //30201 受伤加速 MAGIC_30201_HX, //30201 浣熊-受伤加速
MAGIC_30301, //30301 击杀回血 MAGIC_30301_XL, //30301 小鹿-击杀回血
MAGIC_30401, //30401 死亡自曝 MAGIC_30401_MAO, //30401 猫-死亡自曝
MAGIC_30501, //30501 此面向敌 MAGIC_30501_TZ, //30501 兔子-此面向敌
MAGIC_30601, //30601 免疫眩晕 MAGIC_30601_DJS, //30601 独角兽-免疫眩晕
MAGIC_30701, //30701 钩爪拉动减伤 MAGIC_30701_BAO, //30701 豹-钩爪拉动减伤
MAGIC_30801, //30801 救援防护 MAGIC_30801_LONG, //30801 龙-救援防护
MAGIC_30901, //30901 复活 MAGIC_30901_XIONG, //30901 熊-复活
MAGIC_31001, //31001 隐身恢复 MAGIC_31001_NIU, //31001 牛-隐身恢复
MAGIC_END MAGIC_END
}; };

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@ -1439,7 +1439,7 @@ void Creature::SummonObstacle(Buff* buff, int id, const Position& target_pos)
Position pos = target_pos; Position pos = target_pos;
if (buff->skill_meta) { if (buff->skill_meta) {
switch (buff->skill_meta->GetMagicId()) { switch (buff->skill_meta->GetMagicId()) {
case MAGIC_20601: case MAGIC_20601_DJS:
{ {
if (!GlmHelper::IsZero(GetAttackDir())) { if (!GlmHelper::IsZero(GetAttackDir())) {
// 999 // 999

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@ -787,7 +787,7 @@ void RoomObstacle::ActiveMedicalStation()
if (!skill_meta || !skill_meta->_number_meta) { if (!skill_meta || !skill_meta->_number_meta) {
return; return;
} }
if (skill_meta->GetMagicId() != MAGIC_20301) { if (skill_meta->GetMagicId() != MAGIC_20301_XL) {
return; return;
} }
scale = 1.0f; scale = 1.0f;

View File

@ -499,8 +499,8 @@ void InternalShot(Creature* c,
bullet_info.bullet_idx = bulletIdx; bullet_info.bullet_idx = bulletIdx;
bullet_info.bullet_num = bulletNum; bullet_info.bullet_num = bulletNum;
if (skill_meta && if (skill_meta &&
(skill_meta->GetMagicId() == MAGIC_20101_XL || (skill_meta->GetMagicId() == MAGIC_20101_HL ||
skill_meta->GetMagicId() == MAGIC_20201) skill_meta->GetMagicId() == MAGIC_20201_HX)
) { ) {
bullet_info.trace_target_uniid = c->GetSkillTargetId(); bullet_info.trace_target_uniid = c->GetSkillTargetId();
} }

View File

@ -250,52 +250,52 @@ void Skill::InitActiveSkill()
void Skill::InitPassiveSkill() void Skill::InitPassiveSkill()
{ {
switch (meta->GetMagicId()) { switch (meta->GetMagicId()) {
case MAGIC_30101_XL: case MAGIC_30101_HL:
{ {
Proc30101XL(); Proc30101XL();
} }
break; break;
case MAGIC_30201: case MAGIC_30201_HX:
{ {
ProcSSJS(); ProcSSJS();
} }
break; break;
case MAGIC_30301: case MAGIC_30301_XL:
{ {
ProcJSHX(); ProcJSHX();
} }
break; break;
case MAGIC_30401: case MAGIC_30401_MAO:
{ {
ProcSWZB(); ProcSWZB();
} }
break; break;
case MAGIC_30501: case MAGIC_30501_TZ:
{ {
ProcCMXD(); ProcCMXD();
} }
break; break;
case MAGIC_30601: case MAGIC_30601_DJS:
{ {
ProcMYXY(); ProcMYXY();
} }
break; break;
case MAGIC_30701: case MAGIC_30701_BAO:
{ {
ProcGZJS(); ProcGZJS();
} }
break; break;
case MAGIC_30801: case MAGIC_30801_LONG:
{ {
ProcJYFH(); ProcJYFH();
} }
break; break;
case MAGIC_30901: case MAGIC_30901_XIONG:
{ {
ProcFH(); ProcFH();
} }
break; break;
case MAGIC_31001: case MAGIC_31001_NIU:
{ {
ProcYSHF(); ProcYSHF();
} }
@ -659,7 +659,7 @@ void Skill::ProcMYXY()
(const a8::Args& args) (const a8::Args& args)
{ {
Skill* skill = args.Get<Skill*>(0); Skill* skill = args.Get<Skill*>(0);
if (skill->meta->GetMagicId() != MAGIC_20201) { if (skill->meta->GetMagicId() != MAGIC_20201_HX) {
return; return;
} }
owner->GetAbility()->AddSpeedAddition(speed_rate); owner->GetAbility()->AddSpeedAddition(speed_rate);
@ -710,7 +710,7 @@ void Skill::ProcGZJS()
(const a8::Args& args) mutable (const a8::Args& args) mutable
{ {
Bullet* bullet = args.Get<Bullet*>(0); Bullet* bullet = args.Get<Bullet*>(0);
if (!bullet->skill_meta || bullet->skill_meta->GetMagicId() != MAGIC_20401) { if (!bullet->skill_meta || bullet->skill_meta->GetMagicId() != MAGIC_20401_MAO) {
return; return;
} }
if (!dmg_ruduce_timer.expired()) { if (!dmg_ruduce_timer.expired()) {
@ -960,7 +960,7 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
if (std::abs(owner->skill_dir_.x) > FLT_EPSILON || if (std::abs(owner->skill_dir_.x) > FLT_EPSILON ||
std::abs(owner->skill_dir_.y) > FLT_EPSILON) { std::abs(owner->skill_dir_.y) > FLT_EPSILON) {
float target_distance = 5; float target_distance = 5;
if (meta->GetMagicId() == MAGIC_20401) { if (meta->GetMagicId() == MAGIC_20401_MAO) {
target_distance = meta->_number_meta->_float_range; target_distance = meta->_number_meta->_float_range;
} }
if (weapon_meta->equip_type() == EQUIP_TYPE_THROW && if (weapon_meta->equip_type() == EQUIP_TYPE_THROW &&
@ -984,12 +984,12 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
}, },
&xtimer_attacher); &xtimer_attacher);
} }
if (meta->GetMagicId() == MAGIC_20301) { if (meta->GetMagicId() == MAGIC_20301_XL) {
target_distance = std::max(0.0001f, target_distance); target_distance = std::max(0.0001f, target_distance);
} }
if (bullet_meta && target_distance > 0.00001f) { if (bullet_meta && target_distance > 0.00001f) {
int target_id = 0; int target_id = 0;
if (meta->GetMagicId() == MAGIC_20201) { if (meta->GetMagicId() == MAGIC_20201_HX) {
target_distance = 0; target_distance = 0;
owner->TryAddBuff(owner, 202013); owner->TryAddBuff(owner, 202013);
owner->TryAddBuff(owner, 202014); owner->TryAddBuff(owner, 202014);
@ -1027,7 +1027,7 @@ void Skill::ProcNormalShotPhase(const mt::SkillPhase* phase)
if (entity) { if (entity) {
float target_distance = entity->GetPos().Distance2D2(owner->GetPos()); float target_distance = entity->GetPos().Distance2D2(owner->GetPos());
if (bullet_meta && target_distance > 0.00001f) { if (bullet_meta && target_distance > 0.00001f) {
if (meta->GetMagicId() == MAGIC_20201) { if (meta->GetMagicId() == MAGIC_20201_HX) {
owner->TryAddBuff(owner, 202013); owner->TryAddBuff(owner, 202013);
owner->TryAddBuff(owner, 202014); owner->TryAddBuff(owner, 202014);
} }

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@ -21,103 +21,103 @@ std::map<int, int> SkillHelper::skill_magic_hash_;
static int GetMagicSkillId(int magic_id) static int GetMagicSkillId(int magic_id)
{ {
switch (magic_id) { switch (magic_id) {
case MAGIC_20101_XL: case MAGIC_20101_HL:
{ {
return 20101; return 20101;
} }
break; break;
case MAGIC_20701: case MAGIC_20701_BAO:
{ {
return 20701; return 20701;
} }
break; break;
case MAGIC_20801: case MAGIC_20801_LONG:
{ {
return 20801; return 20801;
} }
break; break;
case MAGIC_20901: case MAGIC_20901_XIONG:
{ {
return 20901; return 20901;
} }
break; break;
case MAGIC_21001: case MAGIC_21001_NIU:
{ {
return 21001; return 21001;
} }
break; break;
case MAGIC_20201: case MAGIC_20201_HX:
{ {
return 20201; return 20201;
} }
break; break;
case MAGIC_20401: case MAGIC_20401_MAO:
{ {
return 20401; return 20401;
} }
break; break;
case MAGIC_20601: case MAGIC_20601_DJS:
{ {
return 20601; return 20601;
} }
break; break;
case MAGIC_20301: case MAGIC_20301_XL:
{ {
return 20301; return 20301;
} }
break; break;
case MAGIC_20501: case MAGIC_20501_TZ:
{ {
return 20501; return 20501;
} }
break; break;
case MAGIC_30101_XL: case MAGIC_30101_HL:
{ {
return 30101; return 30101;
} }
break; break;
case MAGIC_30201: case MAGIC_30201_HX:
{ {
return 30701; return 30701;
} }
break; break;
case MAGIC_30301: case MAGIC_30301_XL:
{ {
return 30801; return 30801;
} }
break; break;
case MAGIC_30401: case MAGIC_30401_MAO:
{ {
return 30901; return 30901;
} }
break; break;
case MAGIC_30501: case MAGIC_30501_TZ:
{ {
return 31001; return 31001;
} }
break; break;
case MAGIC_30601: case MAGIC_30601_DJS:
{ {
return 30201; return 30201;
} }
break; break;
case MAGIC_30701: case MAGIC_30701_BAO:
{ {
return 30401; return 30401;
} }
break; break;
case MAGIC_30801: case MAGIC_30801_LONG:
{ {
return 30601; return 30601;
} }
break; break;
case MAGIC_30901: case MAGIC_30901_XIONG:
{ {
return 30301; return 30301;
} }
break; break;
case MAGIC_31001: case MAGIC_31001_NIU:
{ {
return 30501; return 30501;
} }
@ -254,7 +254,7 @@ void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid
return; return;
} }
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20101_XL: case MAGIC_20101_HL:
{ {
if (buff->meta->buff_effect() == kBET_Vertigo) { if (buff->meta->buff_effect() == kBET_Vertigo) {
c->room->xtimer.ModifyTime c->room->xtimer.ModifyTime
@ -347,8 +347,8 @@ bool SkillHelper::ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly
return false; return false;
} }
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20101_XL: case MAGIC_20101_HL:
case MAGIC_20401: case MAGIC_20401_MAO:
{ {
finaly_dmg = finaly_dmg =
(skill_meta->_number_meta->_float_ratio + (skill_meta->_number_meta->_float_ratio +
@ -389,8 +389,8 @@ void SkillHelper::ProcSummonObstacle(const mt::Skill* skill_meta, RoomObstacle*
return; return;
} }
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20601: case MAGIC_20601_DJS:
case MAGIC_20301: case MAGIC_20301_XL:
{ {
if (!ob->life_time_timer.expired()) { if (!ob->life_time_timer.expired()) {
ob->room->xtimer.ModifyTime(ob->life_time_timer, ob->room->xtimer.ModifyTime(ob->life_time_timer,

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@ -182,7 +182,7 @@ void VirtualBullet::OnStrengthen(Obstacle* ob)
const mt::Skill* skill_meta = room_ob->skill_meta; const mt::Skill* skill_meta = room_ob->skill_meta;
if (skill_meta && skill_meta->_number_meta) { if (skill_meta && skill_meta->_number_meta) {
switch (skill_meta->GetMagicId()) { switch (skill_meta->GetMagicId()) {
case MAGIC_20601: case MAGIC_20601_DJS:
{ {
strengthen_wall = skill_meta->_number_meta->_float_ratio2; strengthen_wall = skill_meta->_number_meta->_float_ratio2;
} }