1
This commit is contained in:
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ec2f95677f
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@ -633,7 +633,7 @@ namespace behaviac
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virtual bool load()
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{
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AgentMeta::SetTotalSignature(2481940886u);
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AgentMeta::SetTotalSignature(1690997772u);
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AgentMeta* meta = NULL;
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BEHAVIAC_UNUSED_VAR(meta);
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@ -728,7 +728,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// HeroAgent
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meta = BEHAVIAC_NEW AgentMeta(918144158u);
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meta = BEHAVIAC_NEW AgentMeta(2916028299u);
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -766,10 +766,11 @@ namespace behaviac
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meta->RegisterMethod(4089045845u, BEHAVIAC_NEW CMethod_HeroAgent_CoFindPathEx());
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meta->RegisterMethod(3209797653u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_HeroAgent_CoIdle));
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meta->RegisterMethod(4143109332u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_CoMoveCurrentTargetRaycast));
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meta->RegisterMethod(2391222168u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_HeroAgent_CoMoveForward));
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meta->RegisterMethod(1078523079u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_CoMoveMasterRaycast));
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meta->RegisterMethod(4232723171u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_CoShotCurrentTargetRaycast));
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meta->RegisterMethod(1700191022u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_HeroAgent_CoSleep));
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meta->RegisterMethod(345019945u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_HeroAgent_CoStartMove));
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meta->RegisterMethod(345019945u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_HeroAgent_CoStartMove));
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meta->RegisterMethod(961264360u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_DecV));
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meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_FollowMaster) /* FollowMaster */);
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meta->RegisterMethod(3395125024u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetAgentType));
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@ -799,12 +800,14 @@ namespace behaviac
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meta->RegisterMethod(2967784099u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_MasterHelpAttack) /* MasterHelpAttack */);
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meta->RegisterMethod(130282478u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_MasterInRange));
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meta->RegisterMethod(2059940772u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_MobaMode) /* MobaMode */);
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meta->RegisterMethod(77932836u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_OnUnderAttack) /* OnUnderAttack */);
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meta->RegisterMethod(542998674u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_OpenBulletTraceMode));
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meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_Rand));
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meta->RegisterMethod(657529872u, BEHAVIAC_NEW CMethod_HeroAgent_RandomPoint());
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meta->RegisterMethod(3929481793u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_RandomShot) /* RandomShot */);
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meta->RegisterMethod(2913172428u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_RandomWalk) /* RandomWalk */);
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meta->RegisterMethod(2913172428u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_HeroAgent_RandomWalk) /* RandomWalk */);
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meta->RegisterMethod(1110901686u, BEHAVIAC_NEW CAgentMethod_2< int, int, int >(FunctionPointer_HeroAgent_RandRange));
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meta->RegisterMethod(1373932231u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, behaviac::vector<BtEvent_e> >(FunctionPointer_HeroAgent_RegisterEvents));
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meta->RegisterMethod(3146209884u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_RunAway) /* RunAway */);
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meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_RunGas) /* RunGas */);
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meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_HeroAgent_SearchEnemy));
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@ -824,7 +827,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// AndroidAgent
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meta = BEHAVIAC_NEW AgentMeta(389576391u);
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meta = BEHAVIAC_NEW AgentMeta(958337880u);
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -862,10 +865,11 @@ namespace behaviac
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meta->RegisterMethod(4089045845u, BEHAVIAC_NEW CMethod_HeroAgent_CoFindPathEx());
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meta->RegisterMethod(3209797653u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_AndroidAgent_CoIdle));
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meta->RegisterMethod(4143109332u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoMoveCurrentTargetRaycast));
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meta->RegisterMethod(2391222168u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_AndroidAgent_CoMoveForward));
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meta->RegisterMethod(1078523079u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoMoveMasterRaycast));
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meta->RegisterMethod(4232723171u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoShotCurrentTargetRaycast));
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meta->RegisterMethod(1700191022u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_AndroidAgent_CoSleep));
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meta->RegisterMethod(345019945u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_AndroidAgent_CoStartMove));
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meta->RegisterMethod(345019945u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_AndroidAgent_CoStartMove));
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meta->RegisterMethod(961264360u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_DecV));
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meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_FollowMaster) /* FollowMaster */);
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meta->RegisterMethod(397371422u, BEHAVIAC_NEW CAgentMethod< behaviac::string >(FunctionPointer_AndroidAgent_GetAccountId));
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@ -896,12 +900,14 @@ namespace behaviac
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meta->RegisterMethod(2967784099u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_MasterHelpAttack) /* MasterHelpAttack */);
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meta->RegisterMethod(130282478u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_AndroidAgent_MasterInRange));
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meta->RegisterMethod(2059940772u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_MobaMode) /* MobaMode */);
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meta->RegisterMethod(77932836u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_OnUnderAttack) /* OnUnderAttack */);
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meta->RegisterMethod(542998674u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_OpenBulletTraceMode));
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meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_Rand));
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meta->RegisterMethod(657529872u, BEHAVIAC_NEW CMethod_HeroAgent_RandomPoint());
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meta->RegisterMethod(3929481793u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_RandomShot) /* RandomShot */);
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meta->RegisterMethod(2913172428u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_RandomWalk) /* RandomWalk */);
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meta->RegisterMethod(2913172428u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_AndroidAgent_RandomWalk) /* RandomWalk */);
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meta->RegisterMethod(1110901686u, BEHAVIAC_NEW CAgentMethod_2< int, int, int >(FunctionPointer_AndroidAgent_RandRange));
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meta->RegisterMethod(1373932231u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, behaviac::vector<BtEvent_e> >(FunctionPointer_AndroidAgent_RegisterEvents));
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meta->RegisterMethod(3146209884u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_RunAway) /* RunAway */);
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meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_RunGas) /* RunGas */);
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meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_AndroidAgent_SearchEnemy));
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@ -951,6 +957,7 @@ namespace behaviac
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AgentMeta::Register<MasterAgent>("MasterAgent");
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AgentMeta::Register<SkillIdx_e>("SkillIdx_e");
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AgentMeta::Register<BuffEffectType_e>("BuffEffectType_e");
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AgentMeta::Register<BtEvent_e>("BtEvent_e");
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AgentMeta::Register<glm::vec3>("glm::vec3");
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return true;
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@ -968,6 +975,7 @@ namespace behaviac
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AgentMeta::UnRegister<MasterAgent>("MasterAgent");
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AgentMeta::UnRegister<SkillIdx_e>("SkillIdx_e");
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AgentMeta::UnRegister<BuffEffectType_e>("BuffEffectType_e");
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AgentMeta::UnRegister<BtEvent_e>("BtEvent_e");
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AgentMeta::UnRegister<glm::vec3>("glm::vec3");
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return true;
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@ -138,10 +138,11 @@ namespace behaviac
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inline void FunctionPointer_HeroAgent_CloseBulletTraceMode(Agent* self) { ((HeroAgent*)self)->CloseBulletTraceMode(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoIdle(Agent* self, int min_val, int max_val) { return ((HeroAgent*)self)->CoIdle(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoMoveCurrentTargetRaycast(Agent* self) { return ((HeroAgent*)self)->CoMoveCurrentTargetRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoMoveForward(Agent* self, int min_val, int max_val) { return ((HeroAgent*)self)->CoMoveForward(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoMoveMasterRaycast(Agent* self) { return ((HeroAgent*)self)->CoMoveMasterRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoShotCurrentTargetRaycast(Agent* self) { return ((HeroAgent*)self)->CoShotCurrentTargetRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoSleep(Agent* self, float time) { return ((HeroAgent*)self)->CoSleep(time); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoStartMove(Agent* self, float distance) { return ((HeroAgent*)self)->CoStartMove(distance); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoStartMove(Agent* self, int min_val, int max_val) { return ((HeroAgent*)self)->CoStartMove(min_val, max_val); }
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inline void FunctionPointer_HeroAgent_DecV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_DecV, void, int, int >(id, val); }
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inline void FunctionPointer_HeroAgent_FollowMaster(Agent* self) { } /* FollowMaster */
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inline int FunctionPointer_HeroAgent_GetAgentType(Agent* self) { return ((HeroAgent*)self)->GetAgentType(); }
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@ -171,11 +172,13 @@ namespace behaviac
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inline void FunctionPointer_HeroAgent_MasterHelpAttack(Agent* self) { } /* MasterHelpAttack */
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inline bool FunctionPointer_HeroAgent_MasterInRange(Agent* self, float range) { return ((HeroAgent*)self)->MasterInRange(range); }
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inline void FunctionPointer_HeroAgent_MobaMode(Agent* self) { } /* MobaMode */
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inline void FunctionPointer_HeroAgent_OnUnderAttack(Agent* self, int enemy_uniid) { } /* OnUnderAttack */
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inline void FunctionPointer_HeroAgent_OpenBulletTraceMode(Agent* self) { ((HeroAgent*)self)->OpenBulletTraceMode(); }
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inline int FunctionPointer_HeroAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
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inline void FunctionPointer_HeroAgent_RandomShot(Agent* self) { } /* RandomShot */
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inline void FunctionPointer_HeroAgent_RandomWalk(Agent* self) { } /* RandomWalk */
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inline void FunctionPointer_HeroAgent_RandomWalk(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomWalk */
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inline int FunctionPointer_HeroAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_RegisterEvents(Agent* self, behaviac::vector<BtEvent_e> events) { return ((HeroAgent*)self)->RegisterEvents(events); }
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inline void FunctionPointer_HeroAgent_RunAway(Agent* self) { } /* RunAway */
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inline void FunctionPointer_HeroAgent_RunGas(Agent* self) { } /* RunGas */
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_SearchEnemy(Agent* self, float range) { return ((HeroAgent*)self)->SearchEnemy(range); }
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@ -192,10 +195,11 @@ namespace behaviac
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inline void FunctionPointer_AndroidAgent_CloseBulletTraceMode(Agent* self) { ((AndroidAgent*)self)->CloseBulletTraceMode(); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoIdle(Agent* self, int min_val, int max_val) { return ((AndroidAgent*)self)->CoIdle(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoMoveCurrentTargetRaycast(Agent* self) { return ((AndroidAgent*)self)->CoMoveCurrentTargetRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoMoveForward(Agent* self, int min_val, int max_val) { return ((AndroidAgent*)self)->CoMoveForward(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoMoveMasterRaycast(Agent* self) { return ((AndroidAgent*)self)->CoMoveMasterRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoShotCurrentTargetRaycast(Agent* self) { return ((AndroidAgent*)self)->CoShotCurrentTargetRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoSleep(Agent* self, float time) { return ((AndroidAgent*)self)->CoSleep(time); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoStartMove(Agent* self, float distance) { return ((AndroidAgent*)self)->CoStartMove(distance); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoStartMove(Agent* self, int min_val, int max_val) { return ((AndroidAgent*)self)->CoStartMove(min_val, max_val); }
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inline void FunctionPointer_AndroidAgent_DecV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_DecV, void, int, int >(id, val); }
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inline void FunctionPointer_AndroidAgent_FollowMaster(Agent* self) { } /* FollowMaster */
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inline behaviac::string FunctionPointer_AndroidAgent_GetAccountId(Agent* self) { return ((AndroidAgent*)self)->GetAccountId(); }
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@ -226,11 +230,13 @@ namespace behaviac
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inline void FunctionPointer_AndroidAgent_MasterHelpAttack(Agent* self) { } /* MasterHelpAttack */
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inline bool FunctionPointer_AndroidAgent_MasterInRange(Agent* self, float range) { return ((AndroidAgent*)self)->MasterInRange(range); }
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inline void FunctionPointer_AndroidAgent_MobaMode(Agent* self) { } /* MobaMode */
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inline void FunctionPointer_AndroidAgent_OnUnderAttack(Agent* self, int enemy_uniid) { } /* OnUnderAttack */
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inline void FunctionPointer_AndroidAgent_OpenBulletTraceMode(Agent* self) { ((AndroidAgent*)self)->OpenBulletTraceMode(); }
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inline int FunctionPointer_AndroidAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
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inline void FunctionPointer_AndroidAgent_RandomShot(Agent* self) { } /* RandomShot */
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inline void FunctionPointer_AndroidAgent_RandomWalk(Agent* self) { } /* RandomWalk */
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inline void FunctionPointer_AndroidAgent_RandomWalk(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomWalk */
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inline int FunctionPointer_AndroidAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_RegisterEvents(Agent* self, behaviac::vector<BtEvent_e> events) { return ((AndroidAgent*)self)->RegisterEvents(events); }
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inline void FunctionPointer_AndroidAgent_RunAway(Agent* self) { } /* RunAway */
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inline void FunctionPointer_AndroidAgent_RunGas(Agent* self) { } /* RunGas */
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_SearchEnemy(Agent* self, float range) { return ((AndroidAgent*)self)->SearchEnemy(range); }
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}
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BEHAVIAC_END_ENUM_EX()
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BEHAVIAC_BEGIN_ENUM_EX(BtEvent_e, BtEvent_e)
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{
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BEHAVIAC_ENUMCLASS_DISPLAY_INFO_EX(L"BtEvent_e", L"");
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BEHAVIAC_ENUM_ITEM_EX(kUnderAttackEvent, "kUnderAttackEvent");
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BEHAVIAC_ENUM_ITEM_EX(kMasterUnderAttackEvent, "kMasterUnderAttackEvent");
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}
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BEHAVIAC_END_ENUM_EX()
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@ -19,6 +19,10 @@ DECLARE_BEHAVIAC_ENUM_EX(BuffEffectType_e, BuffEffectType_e);
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BEHAVIAC_DECLARE_TYPE_VECTOR_HANDLER(BuffEffectType_e);
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DECLARE_BEHAVIAC_ENUM_EX(BtEvent_e, BtEvent_e);
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BEHAVIAC_DECLARE_TYPE_VECTOR_HANDLER(BtEvent_e);
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// -------------------
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// Customized structs
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// -------------------
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@ -509,6 +509,12 @@ enum SkillIdx_e
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kSkillIdx2 = 2,
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};
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enum BtEvent_e
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{
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kUnderAttackEvent = 0,
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kMasterUnderAttackEvent = 1,
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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@ -489,11 +489,12 @@ behaviac::EBTStatus HeroAgent::CoFindPathEx(const glm::vec3& pos, float distance
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoStartMove(float distance)
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behaviac::EBTStatus HeroAgent::CoStartMove(int min_val, int max_val)
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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float distance = a8::RandEx(min_val, max_val);
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auto context = MAKE_BTCONTEXT
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(
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);
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@ -591,3 +592,13 @@ behaviac::EBTStatus HeroAgent::StartCoroutine(std::shared_ptr<BtCoroutine> corou
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status_ = behaviac::BT_RUNNING;
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return status_;
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}
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behaviac::EBTStatus HeroAgent::RegisterEvents(behaviac::vector<BtEvent_e> events)
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{
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}
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behaviac::EBTStatus HeroAgent::CoMoveForward(int min_val, int max_val)
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{
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}
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@ -82,6 +82,7 @@ public:
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bool HasFlag(int tag);
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void SetFlag(int tag);
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void UnSetFlag(int tag);
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behaviac::EBTStatus RegisterEvents(behaviac::vector<BtEvent_e> events);
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behaviac::EBTStatus SearchEnemy(float range);
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@ -91,7 +92,8 @@ public:
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behaviac::EBTStatus CoMoveMasterRaycast();
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behaviac::EBTStatus CoFindPath(const glm::vec3& pos);
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behaviac::EBTStatus CoFindPathEx(const glm::vec3& pos, float distance);
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behaviac::EBTStatus CoStartMove(float distance);
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behaviac::EBTStatus CoStartMove(int min_val, int max_val);
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behaviac::EBTStatus CoMoveForward(int min_val, int max_val);
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behaviac::EBTStatus CoSleep(int time);
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virtual Room* GetRoom() override;
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