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@ -2454,15 +2454,6 @@ void Creature::WinExp(int win_exp)
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hero_exp_ = 0;
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GenLevelAttr();
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}
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if (hero_grow_meta_->levelExp() <= 0) {
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hero_exp_ = 0;
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return;
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}
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if (hero_grow_meta_->IsFullLevel()) {
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hero_exp_ = 0;
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return;
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}
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hero_exp_ = std::max(hero_exp_ + add_exp, hero_grow_meta_->levelExp() - 1);
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if (GetHeroLevel() > old_level) {
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room->frame_event.AddPropChgEx
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(
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@ -2474,6 +2465,15 @@ void Creature::WinExp(int win_exp)
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0,
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false);
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}
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if (hero_grow_meta_->levelExp() <= 0) {
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hero_exp_ = 0;
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return;
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}
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if (hero_grow_meta_->IsFullLevel()) {
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hero_exp_ = 0;
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return;
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}
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hero_exp_ = std::min(hero_exp_ + add_exp, hero_grow_meta_->levelExp() - 1);
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}
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void Creature::RecalcDtoAttr()
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@ -1581,14 +1581,20 @@ void Human::OnDie()
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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{
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Creature* killer = room->GetCreatureByUniId(stats->killer_id);
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if (killer && GetHeroGrowMeta() && killer->IsHuman() &&
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if (killer && GetHeroGrowMeta() &&
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GetHeroGrowMeta()->lootExp() > 0) {
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killer->WinExp(GetHeroGrowMeta()->lootExp() * mt::Param::s().battle_gain_exp_rate_killer);
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killer->AsHuman()->GetTeam()->TraverseMembers
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Human* real_killer = nullptr;
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if (killer->IsHuman()) {
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real_killer = killer->AsHuman();
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} else if (killer->IsHero() && killer->master.Get() && killer->master.Get()->IsHuman()) {
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real_killer = killer->master.Get()->AsHuman();
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}
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real_killer->WinExp(GetHeroGrowMeta()->lootExp() * mt::Param::s().battle_gain_exp_rate_killer);
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real_killer->AsHuman()->GetTeam()->TraverseMembers
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(
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[this, killer] (Human* hum) -> bool
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[this, real_killer] (Human* hum) -> bool
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{
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if (killer != hum) {
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if (real_killer != hum) {
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if (GetPos().Distance2D2(hum->GetPos().ToGlmVec3()) <
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mt::Param::s().battle_gain_exp_radium) {
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hum->WinExp(GetHeroGrowMeta()->lootExp() *
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