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@ -9,6 +9,13 @@ Position BornPoint::RandPoint() const
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pos.x = 5120.000000000000;
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pos.y = 6.250846862793;
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pos.z = 5120.000000000000;
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#if 0
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pos.x = 569.797668 * 10;
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pos.y = 7.7130332;
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pos.z = 622.297668 * 10;
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#endif
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#else
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pos.x = 1219.634277343750;
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pos.z = 1549.267578125000;
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@ -346,6 +346,16 @@ bool MapInstance::Raycast(int layer, const glm::vec3& start, const glm::vec3& en
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epos[1] = end.y;
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epos[2] = end.z;
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#if 0
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spos[0] = 569.797668;
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spos[1] = 7.7130332;
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spos[2] = 622.297668;
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epos[0] = 610.816589;
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epos[1] = 7.7130332;
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epos[2] = 650.888733;
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#endif
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const float extents[3] = {2.f, 4.f, 2.f};
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float nearestPt[3];
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@ -426,6 +436,22 @@ bool MapInstance::Raycast(int layer, const glm::vec3& start, const glm::vec3& en
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//需要处理spos == epos的情况!!!!
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// Hit
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dtVlerp(hit_pos_, spos, epos, t);
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#if 0
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a8::XPrintf("pos1:%f,%f,%f pos2:%f,%f,%f\n",
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{
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spos[0],
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spos[1],
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spos[2],
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hit_pos_[0],
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hit_pos_[1],
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hit_pos_[2],
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});
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#endif
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if (std::fabs(hit_pos_[0] - spos[0]) < 0.01f &&
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std::fabs(hit_pos_[2] - spos[2]) < 0.01f) {
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return false;
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}
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if (npolys > 0) {
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glm::vec3 dir(epos[0] - spos[0], epos[1] - spos[1], epos[2] - spos[2]);
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GlmHelper::Normalize(dir);
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