This commit is contained in:
aozhiwei 2023-01-03 16:11:21 +08:00
parent 743d6cff90
commit f75083385d

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@ -439,11 +439,12 @@ void InternalShot(Creature* c,
bullet_born_pos = c->GetPos().ToGlmVec3() + bullet_born_offset; bullet_born_pos = c->GetPos().ToGlmVec3() + bullet_born_offset;
if (c->IsPlayer() || c->IsCar()) { if (c->IsPlayer() || c->IsCar()) {
#ifdef DEBUG #ifdef DEBUG
a8::XPrintf("idx:%d offset:%f,%f angle:%f old_angle:%f angle_xy:%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d\n", a8::XPrintf("idx:%d offset:%f,%f,%f angle:%f old_angle:%f angle_xyz:%f,%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d\n",
{ {
bulletIdx, bulletIdx,
bullet_born_offset.x, bullet_born_offset.x,
bullet_born_offset.y, bullet_born_offset.y,
bullet_born_offset.z,
bullet_born_angle, bullet_born_angle,
old_bullet_born_angle, old_bullet_born_angle,
c->GetAttackDir().x, c->GetAttackDir().x,