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@ -1271,7 +1271,7 @@ void Buff::ProcCallFunc()
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if (weapon_meta) {
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for (int i = 0; i < 6; ++i) {
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a8::Vec2 bullet_dir = a8::Vec2::UP;
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bullet_dir.Rotate(60 * i);
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bullet_dir.Rotate(60 * i / 180.f);
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a8::Vec2 bullet_born_pos = owner->GetPos() + bullet_dir * 20;
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int bullet_uniid = owner->room->AllocUniid();
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owner->room->frame_event.AddBullet
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