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@ -335,6 +335,7 @@ void Car::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int
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if (dec_hp < 0.001f) {
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return;
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}
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last_receive_dmg_frameno = room->GetFrameNo();
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float old_health = GetHP();
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float new_health = std::max(0.0f, GetHP() - dec_hp);
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SetHP(std::max(0.0f, new_health));
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@ -69,6 +69,7 @@ class Creature : public MoveableEntity
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long long hero_uniid = 0;
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std::vector<Weapon> weapons;
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long long last_shot_frameno_ = 0;
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long long last_receive_dmg_frameno = 0;
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int status = 0;
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bool downed = false;
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bool dead = false;
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@ -172,6 +172,7 @@ void Hero::DecHP(float dec_hp, int killer_id, const std::string& killer_name, in
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if (dec_hp < 0.001f) {
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return;
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}
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last_receive_dmg_frameno = room->GetFrameNo();
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float old_health = GetHP();
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float new_health = std::max(0.0f, GetHP() - dec_hp);
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SetHP(std::max(0.0f, new_health));
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@ -688,6 +688,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, i
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std::string real_killer_name;
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};
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last_receive_dmg_frameno = room->GetFrameNo();
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float old_hp = GetHP();
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if (energy_shield > 0.001f) {
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energy_shield = std::max(0.0f, energy_shield - dec_hp);
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@ -399,27 +399,21 @@ void Skill::Proc30301XL()
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{
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a8::XTimerWp recover_timer = owner->room->xtimer.SetIntervalWpEx
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(
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GetCd() / FRAME_RATE_MS,
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[this] (int event, const a8::Args* args)
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SERVER_FRAME_RATE,
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[this] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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if (!owner->dead) {
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if (owner->room->GetFrameNo() - owner->last_receive_dmg_frameno >
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(int)(meta->_number_meta->number() / FRAME_RATE_MS)) {
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if (owner->GetHP() < owner->GetMaxHP()) {
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owner->AddHp(owner->GetMaxHP() * meta->_number_meta->resume());
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}
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}
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}
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}
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},
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&xtimer_attacher);
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owner->GetTrigger()->AddListener
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(
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kReceiveDmgEvent,
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[this, recover_timer] (const a8::Args& args) mutable
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{
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if (!recover_timer.expired()) {
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owner->room->xtimer.ResetTimer(recover_timer);
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}
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}
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);
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}
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void Skill::Proc30401MAO()
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