This commit is contained in:
aozhiwei 2023-05-25 20:26:43 +08:00
parent 5895149c83
commit fed649fad7

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@ -1271,7 +1271,7 @@ void Human::DeadDrop()
GetCurrWeapon()->weapon_idx == GUN_SLOT1) { GetCurrWeapon()->weapon_idx == GUN_SLOT1) {
int num = 1 + rand() % 2; int num = 1 + rand() % 2;
for (int i = 0; i < num; ++i) { for (int i = 0; i < num; ++i) {
room->ScatterDrop(GetPos().ToGlmVec3(), GetCurrWeapon()->meta->id()); room->CreateLoot(GetCurrWeapon()->meta->id(), GetPos().ToGlmVec3(), 1, 1);
} }
} }
} }